Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Which races would YOU put into the 50th anniversary Players Handbook?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8739338" data-attributes="member: 29398"><p>If, let's say, a typical Elf in the population is on average two points higher in dexterity than a typical Human, then if PC Elves are considered to be on the exact same 3-18 dexterity bell curve as PC Humans the overall setting population isn't being reflected well at all. The Elves are being mechanically forced to be more Human-like (and not the reverse; as the same lack of baked-in adjustment applies to Dwarves and Hobbits etc. whose typical stats vary in different directions from Human than do those of Elves), thus significantly reducing the difference between PC-playable species.</p><p></p><p>Not that a flat + or - number is the best reflection either; far better is to determine where in relation to the 3-18 bell curve the low and high extremes for each species' stats would be, and then adjust the whole bell curve to that. So, if one decides that the bell curve for Elf dexterity runs from 6-19 instead of 3-18 (3-18 being the universal Human baseline) then a roll of 3 in dex gets boosted to a 6, a roll of 18 goes up to 19, and a roll of 11 goes up to 13. Similarly the range of Hobbit strength might only be 3-16, meaning a rolled 18 gets knocked down to 16, a rolled 10 goes down to 9, and a rolled 3 stays as a 3.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8739338, member: 29398"] If, let's say, a typical Elf in the population is on average two points higher in dexterity than a typical Human, then if PC Elves are considered to be on the exact same 3-18 dexterity bell curve as PC Humans the overall setting population isn't being reflected well at all. The Elves are being mechanically forced to be more Human-like (and not the reverse; as the same lack of baked-in adjustment applies to Dwarves and Hobbits etc. whose typical stats vary in different directions from Human than do those of Elves), thus significantly reducing the difference between PC-playable species. Not that a flat + or - number is the best reflection either; far better is to determine where in relation to the 3-18 bell curve the low and high extremes for each species' stats would be, and then adjust the whole bell curve to that. So, if one decides that the bell curve for Elf dexterity runs from 6-19 instead of 3-18 (3-18 being the universal Human baseline) then a roll of 3 in dex gets boosted to a 6, a roll of 18 goes up to 19, and a roll of 11 goes up to 13. Similarly the range of Hobbit strength might only be 3-16, meaning a rolled 18 gets knocked down to 16, a rolled 10 goes down to 9, and a rolled 3 stays as a 3. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which races would YOU put into the 50th anniversary Players Handbook?
Top