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General Tabletop Discussion
*Dungeons & Dragons
Which races would YOU put into the 50th anniversary Players Handbook?
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<blockquote data-quote="Lanefan" data-source="post: 8747140" data-attributes="member: 29398"><p>Two things here:</p><p></p><p>First, I always like to think "Student" is for most classes the stage that happened just before you started your adventuring career; if for no other reason than to explain the jump in abilities between a commoner and a 1st-level character. Maybe 1-4 could be called something like "Line Worker" or "Neophyte". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Second, every edition - and 5e's no exception - has had a fairly clear "sweet spot" level range where things just plain worked; and for no edition yet has that sweet spot extended above about 14th level.</p><p></p><p>Thing is, how can a designer do that without wrecking the sweet spot range where things already work well? 3e tried it by upping monster power commensurate with PC power, leading to something of a treadmill effect; that didn't work. 4e tried it by flattening the curve between levels such that the 1-30 power difference in 4e was less than the 1-20 difference in 3e, and for some reason that didn't work. 5e - well, I'm not quite sure what 5e did but it still seems not to have worked. And 0e-1e-2e didn't really bother trying; the DMs were pretty much on thieir own after about name level (9th-10th for most).</p><p></p><p>The only thing I can think of, but it wouldn't be popular, would be to dial down the power level overall - mostly by reducing the power gain at each level - such that a "new" 20th-level character would have about the overall power of what we now see as a 10th or 12th. Then, design for 1-20 as before and thus make the designed range and the playable range much more similar.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8747140, member: 29398"] Two things here: First, I always like to think "Student" is for most classes the stage that happened just before you started your adventuring career; if for no other reason than to explain the jump in abilities between a commoner and a 1st-level character. Maybe 1-4 could be called something like "Line Worker" or "Neophyte". :) Second, every edition - and 5e's no exception - has had a fairly clear "sweet spot" level range where things just plain worked; and for no edition yet has that sweet spot extended above about 14th level. Thing is, how can a designer do that without wrecking the sweet spot range where things already work well? 3e tried it by upping monster power commensurate with PC power, leading to something of a treadmill effect; that didn't work. 4e tried it by flattening the curve between levels such that the 1-30 power difference in 4e was less than the 1-20 difference in 3e, and for some reason that didn't work. 5e - well, I'm not quite sure what 5e did but it still seems not to have worked. And 0e-1e-2e didn't really bother trying; the DMs were pretty much on thieir own after about name level (9th-10th for most). The only thing I can think of, but it wouldn't be popular, would be to dial down the power level overall - mostly by reducing the power gain at each level - such that a "new" 20th-level character would have about the overall power of what we now see as a 10th or 12th. Then, design for 1-20 as before and thus make the designed range and the playable range much more similar. [/QUOTE]
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Which races would YOU put into the 50th anniversary Players Handbook?
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