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<blockquote data-quote="prabe" data-source="post: 7994440" data-attributes="member: 7016699"><p>On published adventures barely making sense to me as a player (as opposed to my inability to run them)?</p><p></p><p>Basically, it inevitably comes up that there's a point in a published adventure where it stops making sense as a sequence of things the PCs would do. Maybe it presumes the PCs will surrender. Maybe it presumes one course of action when there's another one that feels more likely to wrong-foot the BBEG. Maybe it's just that things just seem to connect, either causally or sequentially or geographically. I tend to notice those; I've (accidentally) blown up at least one campaign by asking the exact wrong question at the exact wrong time and tipping over the entire edifice.</p><p></p><p>And that leaves aside the fact that in published adventures it can feel to me as though my character is an interchangeable cog. That's a matter of taste, not the adventure not making sense.</p></blockquote><p></p>
[QUOTE="prabe, post: 7994440, member: 7016699"] On published adventures barely making sense to me as a player (as opposed to my inability to run them)? Basically, it inevitably comes up that there's a point in a published adventure where it stops making sense as a sequence of things the PCs would do. Maybe it presumes the PCs will surrender. Maybe it presumes one course of action when there's another one that feels more likely to wrong-foot the BBEG. Maybe it's just that things just seem to connect, either causally or sequentially or geographically. I tend to notice those; I've (accidentally) blown up at least one campaign by asking the exact wrong question at the exact wrong time and tipping over the entire edifice. And that leaves aside the fact that in published adventures it can feel to me as though my character is an interchangeable cog. That's a matter of taste, not the adventure not making sense. [/QUOTE]
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