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<blockquote data-quote="Fenris-77" data-source="post: 7994688" data-attributes="member: 6993955"><p>That might be true [USER=23751]@Maxperson[/USER], but there's also a break point in sales where a guy who was buying everything buys less. More importantly, when there's a book coming every month people take a pass on things they might have bought anyway because there's another book right around the corner. I think WotC has identified the sweet spot. Just because every single books sells well doesn't mean that you could up the release schedule and be confident of the same results.</p><p></p><p>I would agree with you that the design of 5E and its appeal to a broad player base is certainly a key factor, and I agree with your reading of the appeal both veteran and newer gamers. I don't think I agree that you can take that info to mean sales could be better. The official releases have some gravitas, and applying a little bit of artificial scarcity doesn't hurt. I think we should also keep in mind the design side of things, which might not necessarily scale either. Rushing the design process to meet a release target repeatedly is a recipe for nothing but disaster.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7994688, member: 6993955"] That might be true [USER=23751]@Maxperson[/USER], but there's also a break point in sales where a guy who was buying everything buys less. More importantly, when there's a book coming every month people take a pass on things they might have bought anyway because there's another book right around the corner. I think WotC has identified the sweet spot. Just because every single books sells well doesn't mean that you could up the release schedule and be confident of the same results. I would agree with you that the design of 5E and its appeal to a broad player base is certainly a key factor, and I agree with your reading of the appeal both veteran and newer gamers. I don't think I agree that you can take that info to mean sales could be better. The official releases have some gravitas, and applying a little bit of artificial scarcity doesn't hurt. I think we should also keep in mind the design side of things, which might not necessarily scale either. Rushing the design process to meet a release target repeatedly is a recipe for nothing but disaster. [/QUOTE]
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