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<blockquote data-quote="JiffyPopTart" data-source="post: 7994754" data-attributes="member: 4881"><p>My theory on the data...</p><p></p><p>5e had a massive growth spurt that is good for the brand in general...but the growth comes from a groundswell of new players who aren't as interested in creating their own world as much as using premade adventures and supplements. This is causing a bit of a rift from "old school" D&D players who want to see old rules and settings redone instead of new ground being covered. The slow pace of new books (it takes awhile to get through an adventure path) and the high ratio of setting and adventure books over generally useful crunch supplements contributes to this issue.</p><p></p><p>My theory on where this trend takes us...</p><p></p><p>Some players who like the 5e system in play are going to stray in search of the expanding crunch that they would like to see. They may turn to 3rd party or jump ship to another system. It won't be a major hit for the brand moneywise. <---this is my trajectory, waiting on the rest of the parts of my ship</p><p></p><p>The golden age of board/card/RPGs will eventually return to a normal churn and WotC is at some point going to have to make a choice between continually chasing the new blood or trying to keep their old fans happy. Good business says pick the side that pays the most cash. <----this happened to the Warhammer and Warhammer 40k tabletop</p><p></p><p>If 5e is truly determined to be "Evergreen" then a lot of people who jump ship aren't going to pop back in like they would with an entirely new experience of a new edition.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7994754, member: 4881"] My theory on the data... 5e had a massive growth spurt that is good for the brand in general...but the growth comes from a groundswell of new players who aren't as interested in creating their own world as much as using premade adventures and supplements. This is causing a bit of a rift from "old school" D&D players who want to see old rules and settings redone instead of new ground being covered. The slow pace of new books (it takes awhile to get through an adventure path) and the high ratio of setting and adventure books over generally useful crunch supplements contributes to this issue. My theory on where this trend takes us... Some players who like the 5e system in play are going to stray in search of the expanding crunch that they would like to see. They may turn to 3rd party or jump ship to another system. It won't be a major hit for the brand moneywise. <---this is my trajectory, waiting on the rest of the parts of my ship The golden age of board/card/RPGs will eventually return to a normal churn and WotC is at some point going to have to make a choice between continually chasing the new blood or trying to keep their old fans happy. Good business says pick the side that pays the most cash. <----this happened to the Warhammer and Warhammer 40k tabletop If 5e is truly determined to be "Evergreen" then a lot of people who jump ship aren't going to pop back in like they would with an entirely new experience of a new edition. [/QUOTE]
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