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<blockquote data-quote="ZeshinX" data-source="post: 7996388" data-attributes="member: 6793656"><p>Core rules, the "Monster Manuals" and the "splatbooks". I don't touch the adventure stuff (no need of them, I create my own) and will never go near the D&D/MtG crossover stuff (despise the crossing of those streams, but do understand people love it, so power to them and its great they get that itch scratched).</p><p></p><p>I'd buy campaign setting guides if they were to publish them (caveat being of established D&D settings akin to those of the past, a la FRCS of 3.x and the like). Don't care for their current mode of "Heinz 57" Adventure Modules with a little local flavour splashed in (cool for those that do).</p><p></p><p>Given their current approach, I suspect I'll be buying one book every year and a half when they release a new splat of collected options from their storyline stuff (hopefully the MtG crossover stuff never find its way into those). Pretty much all of the rest offers zero appeal to me.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 7996388, member: 6793656"] Core rules, the "Monster Manuals" and the "splatbooks". I don't touch the adventure stuff (no need of them, I create my own) and will never go near the D&D/MtG crossover stuff (despise the crossing of those streams, but do understand people love it, so power to them and its great they get that itch scratched). I'd buy campaign setting guides if they were to publish them (caveat being of established D&D settings akin to those of the past, a la FRCS of 3.x and the like). Don't care for their current mode of "Heinz 57" Adventure Modules with a little local flavour splashed in (cool for those that do). Given their current approach, I suspect I'll be buying one book every year and a half when they release a new splat of collected options from their storyline stuff (hopefully the MtG crossover stuff never find its way into those). Pretty much all of the rest offers zero appeal to me. [/QUOTE]
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