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Which role is least important in 4E?
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<blockquote data-quote="Master Witch" data-source="post: 4352204" data-attributes="member: 71055"><p><span style="font-family: 'Tahoma'"><span style="font-size: 12px"><span style="color: white"> I’m voting on the class the 5th person plays. There is always away around every single class not being there. You can malticlass, you can carry more potions, and your DM can shape the game in away that fits your group. Let alone all the magic items players can use. </span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="font-size: 12px"><span style="color: white"> It seems as most of you are looking at this from the starting levels. I personally would love to see how many of you might change your mind at level 10, 20, or 30. I have not yet tried playing a game at those levels and I know 4E is meant to level the field but wizards (who seem to be the man out right now) are powers onto themselves in most fantasy games and books. I am looking forward to seeing all the classes at higher levels.</span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="font-size: 12px"><span style="color: white"> Right now I am playing 2 games. One with 7 players; a defender, a controller, a leader, and 3 strikers. Personally I think we could use another defender but the game is working just fine. Now for my other game it’s just a paladin and she is doing fine without all the other classes. The fights are the same kinds of monsters, just less of them. We are looking at bringing in an NPC just so she has some us of the group powers that every class has. However as we are just starting out as new characters in a new game, that is so not your daddy’s DnD, only time will tell what class can be left out and how.</span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="font-size: 12px"><span style="color: white">Now are you sure those 20’s are natural.</span></span></span></p></blockquote><p></p>
[QUOTE="Master Witch, post: 4352204, member: 71055"] [FONT=Tahoma][SIZE=3][COLOR=white] I’m voting on the class the 5th person plays. There is always away around every single class not being there. You can malticlass, you can carry more potions, and your DM can shape the game in away that fits your group. Let alone all the magic items players can use. [/COLOR][/SIZE][/FONT] [FONT=Tahoma][SIZE=3][COLOR=white] It seems as most of you are looking at this from the starting levels. I personally would love to see how many of you might change your mind at level 10, 20, or 30. I have not yet tried playing a game at those levels and I know 4E is meant to level the field but wizards (who seem to be the man out right now) are powers onto themselves in most fantasy games and books. I am looking forward to seeing all the classes at higher levels.[/COLOR][/SIZE][/FONT] [FONT=Tahoma][SIZE=3][COLOR=white] Right now I am playing 2 games. One with 7 players; a defender, a controller, a leader, and 3 strikers. Personally I think we could use another defender but the game is working just fine. Now for my other game it’s just a paladin and she is doing fine without all the other classes. The fights are the same kinds of monsters, just less of them. We are looking at bringing in an NPC just so she has some us of the group powers that every class has. However as we are just starting out as new characters in a new game, that is so not your daddy’s DnD, only time will tell what class can be left out and how.[/COLOR][/SIZE][/FONT] [FONT=Tahoma][SIZE=3][COLOR=white]Now are you sure those 20’s are natural.[/COLOR][/SIZE][/FONT] [/QUOTE]
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Which role is least important in 4E?
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