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General Tabletop Discussion
*TTRPGs General
Which RPG has the best combat rules for flying vehicles?
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<blockquote data-quote="Argyle King" data-source="post: 9684702" data-attributes="member: 58416"><p>+1</p><p></p><p>I love GURPS, but my first time trying to run a space game is something that I struggled with. (Mostly because the Spaceships pdfs used a lot of rules that I didn't use when doing other things with the system.)</p><p></p><p>So, I refluffed stats for various cars, boats, etc. It worked well enough that the campaign was successful.</p><p></p><p>Now that I'm more experienced with the system, I might use a little more crunch, but I would sit down and sketch things out ahead of time.</p><p></p><p>GURPS tends to be a bit front-loaded when it comes to doing math. Once the game is in motion, what you need to know for actual play is almost all on your character sheet and can (usually) be handled with basic math.</p><p></p><p>The exceptions to that are optional rules for extra detail that likely aren't being used unless a group wants to use them.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9684702, member: 58416"] +1 I love GURPS, but my first time trying to run a space game is something that I struggled with. (Mostly because the Spaceships pdfs used a lot of rules that I didn't use when doing other things with the system.) So, I refluffed stats for various cars, boats, etc. It worked well enough that the campaign was successful. Now that I'm more experienced with the system, I might use a little more crunch, but I would sit down and sketch things out ahead of time. GURPS tends to be a bit front-loaded when it comes to doing math. Once the game is in motion, what you need to know for actual play is almost all on your character sheet and can (usually) be handled with basic math. The exceptions to that are optional rules for extra detail that likely aren't being used unless a group wants to use them. [/QUOTE]
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Which RPG has the best combat rules for flying vehicles?
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