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which rpg's are you just now discovering?
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<blockquote data-quote="rOLUNDE" data-source="post: 6282165" data-attributes="member: 6749924"><p>I sure as heck don't "need" any more or new rules, but that said I also sure do love me some too!</p><p></p><p>Chiming in because right now this is actually a very simple question for me to answer, because I've very recently picked up two new to me games. (Sadly no links because apparently I don't post often enough, hah!)</p><p></p><p>One of them is <em><strong>Legends of Anglerre</strong></em>, which I had probably heard mentioned a few times before but if so wasn't even interested in getting it until it was announced that they were discontinuing it, hah!</p><p></p><p>For those not in the know, it is basically a FATE based fantasy game.</p><p></p><p>I haven't been too concerned with running any FATE based games myself as two of my group own Fate Core and Dresden so I've been content to play but not GM the game. </p><p>But it pinged my game radar when it was announced as being dropped and as the GM in my group most interested in running Fantasy games I suddenly had to get it before it was gone. </p><p>(So I now have that and the Spirit of the Century both on hand for if and when I may ever want to GM a Fate game myself.)</p><p></p><p></p><p>The other one is <em><strong>Desolation</strong></em>. </p><p></p><p>One of my mates mentioned the <em>Hollow Earth Expedition rpg</em> (aka HEX)which I have heard good things about and decided to take another look at. </p><p></p><p>Looking into the mechanics of the game lead me to Desolation and seeing as I don't really need another "pulp" type game (<em>Savage Worlds</em> is one of my default systems, plus also see <em>Spirit of the Century </em>above) but am generally interested in other ways to handle fantasy and in that this version of those rules includes magic and I don't think that HEX does.</p><p></p><p>I don't really have any problems using default-fantasy rules to do other stuff, simply by re-skinning a few things. So this seemed like the more useful version of the rules for me. </p><p></p><p>I would also like to give an Honorable Mention to <em><strong>Star Wars: Edge of the Empire</strong></em>. This because I don't own it, but one of my players and best friends is playing in a game of it (which I am really hoping to be able to get in on!) and he's really had a lot of great things to say about it.</p><p>Enough so that I am highly tempted to pick it up.</p><p></p><p>The kicker being I really probably wouldn't actually use it to play "Star Wars" so much as whatever the heck I want to do with it, heh.</p><p>*("Star Wars" comes with a lot of baggage vs a home-brew campaign setting.)</p><p></p><p>Cheers! ~R~</p></blockquote><p></p>
[QUOTE="rOLUNDE, post: 6282165, member: 6749924"] I sure as heck don't "need" any more or new rules, but that said I also sure do love me some too! Chiming in because right now this is actually a very simple question for me to answer, because I've very recently picked up two new to me games. (Sadly no links because apparently I don't post often enough, hah!) One of them is [I][B]Legends of Anglerre[/B][/I], which I had probably heard mentioned a few times before but if so wasn't even interested in getting it until it was announced that they were discontinuing it, hah! For those not in the know, it is basically a FATE based fantasy game. I haven't been too concerned with running any FATE based games myself as two of my group own Fate Core and Dresden so I've been content to play but not GM the game. But it pinged my game radar when it was announced as being dropped and as the GM in my group most interested in running Fantasy games I suddenly had to get it before it was gone. (So I now have that and the Spirit of the Century both on hand for if and when I may ever want to GM a Fate game myself.) The other one is [I][B]Desolation[/B][/I]. One of my mates mentioned the [I]Hollow Earth Expedition rpg[/I] (aka HEX)which I have heard good things about and decided to take another look at. Looking into the mechanics of the game lead me to Desolation and seeing as I don't really need another "pulp" type game ([I]Savage Worlds[/I] is one of my default systems, plus also see [I]Spirit of the Century [/I]above) but am generally interested in other ways to handle fantasy and in that this version of those rules includes magic and I don't think that HEX does. I don't really have any problems using default-fantasy rules to do other stuff, simply by re-skinning a few things. So this seemed like the more useful version of the rules for me. I would also like to give an Honorable Mention to [I][B]Star Wars: Edge of the Empire[/B][/I]. This because I don't own it, but one of my players and best friends is playing in a game of it (which I am really hoping to be able to get in on!) and he's really had a lot of great things to say about it. Enough so that I am highly tempted to pick it up. The kicker being I really probably wouldn't actually use it to play "Star Wars" so much as whatever the heck I want to do with it, heh. *("Star Wars" comes with a lot of baggage vs a home-brew campaign setting.) Cheers! ~R~ [/QUOTE]
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