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which rpg's are you just now discovering?
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<blockquote data-quote="Azgulor" data-source="post: 6282396" data-attributes="member: 14291"><p>Savage Worlds.</p><p></p><p>I'd heard good buzz about it for years but always seemed to have other things on the "to buy" list. I picked it up as I was looking for a good system to run pulp & sci-fi games. Initial trials have been phenomenal and the system continues to impress, even amaze me. It has the flexibility of my old standby GURPS but is mechanically much cleaner and tighter and really lives up to its "Fast, Fun, & Furious" philosophy.</p><p></p><p>For the first time in... well, forever, creating a sci-fi setting is not an intimidating task. The mechanics are very flexible without requiring constant tweaking. My timing was good given the recent release of the Sci-Fi Companion and Super-Powers Companion 2E.</p><p></p><p>Beyond that, however, I'm finding it rather simple to look at just about any intellectual property/setting and envision ways to convert it to Savage Worlds. I now understand why so many "which system" threads are peppered with Savage Worlds recommendations.</p><p></p><p>I'm a diehard Pathfinder fan and my primary campaigns are Pathfinder ones. I don't see that changing - but it will depend on my players. However, Pathfinder, like D&D, is effectively its own genre of fantasy. And while I love the game and its support from both Paizo and 3PPs, I've never been a fan of the newbie-to-demigod progression. Savage Worlds seems to allow for epic action fantasy but keeps the characters grounded in the realm of human heroes - just like your favorite movie or novel. </p><p></p><p>With Pathfinder or D&D, even genre-close material such as Dragon Age or Lord of the Rings has you taking a cleaver to the system rather than a scalpel if you try to do an adaptation and often aren't worth the effort. The fact that I could pull any fantasy novel off my bookshelf or come up with a RPG representations of characters from games like Dragon Age, the Witcher, or Skyrim with very little game-mechanic heavy lifting is sorely tempting.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 6282396, member: 14291"] Savage Worlds. I'd heard good buzz about it for years but always seemed to have other things on the "to buy" list. I picked it up as I was looking for a good system to run pulp & sci-fi games. Initial trials have been phenomenal and the system continues to impress, even amaze me. It has the flexibility of my old standby GURPS but is mechanically much cleaner and tighter and really lives up to its "Fast, Fun, & Furious" philosophy. For the first time in... well, forever, creating a sci-fi setting is not an intimidating task. The mechanics are very flexible without requiring constant tweaking. My timing was good given the recent release of the Sci-Fi Companion and Super-Powers Companion 2E. Beyond that, however, I'm finding it rather simple to look at just about any intellectual property/setting and envision ways to convert it to Savage Worlds. I now understand why so many "which system" threads are peppered with Savage Worlds recommendations. I'm a diehard Pathfinder fan and my primary campaigns are Pathfinder ones. I don't see that changing - but it will depend on my players. However, Pathfinder, like D&D, is effectively its own genre of fantasy. And while I love the game and its support from both Paizo and 3PPs, I've never been a fan of the newbie-to-demigod progression. Savage Worlds seems to allow for epic action fantasy but keeps the characters grounded in the realm of human heroes - just like your favorite movie or novel. With Pathfinder or D&D, even genre-close material such as Dragon Age or Lord of the Rings has you taking a cleaver to the system rather than a scalpel if you try to do an adaptation and often aren't worth the effort. The fact that I could pull any fantasy novel off my bookshelf or come up with a RPG representations of characters from games like Dragon Age, the Witcher, or Skyrim with very little game-mechanic heavy lifting is sorely tempting. [/QUOTE]
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