Which RPGs best model real-world skill development?

Hackmaster 5 (nothing to do with D&D) and Morrow Project both have skills advancing at different speeds based on complexity, but are also scaled so early skill acquisition is fairly quick, while getting the higher levels is much harder.
 

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Harnmaster has to be the king of simulation systems, is there another game where PCs have sense of smell as an attribute? Such a great system some what hampered by confusing use of unnecessary acronyms.
Well, In gurps, IQ attribute includes perception which can be raised from base. Perception includes Smell/taste, which can also be raised with Acute Smell/Taste.
 

Runequest derivatives that feature some sort of mechanic for tracking skill use which then turns in to skill advancement. Many also feature "training" rules so skills that don't get used during play can be advanced during downtime. There is usually some sort of limit to how skills are marked as used and how often they can be trained. Delta Green for example only "tags" a skill as used if the skill roll fails. In Mythras a skill that increases due to downtime training must be increased through use before it can be increased by training a second time. Due to the fact that the d100 system is very granular it means skills increase fairly slowly, with higher skills rarely increasing more than 1% at a time.
 


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