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General Tabletop Discussion
*Dungeons & Dragons
Which school of magic is responsible for things such as Weapon & Armor enhancements and Magic Items?
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<blockquote data-quote="steeldragons" data-source="post: 8294111" data-attributes="member: 92511"><p>How to "Enchant" an Item</p><p></p><p><Transmutation1: Open: Gonna make this sword a magic weapon></p><p style="margin-left: 20px"><Abjuration: Open: Hold and protect the following alterations applied to this weapon> </p> <p style="margin-left: 40px"><Transmutation2>This blade will now be sharper than mundanely possible; +2 to hit </transmutation2> </p> <p style="margin-left: 40px"><Evocation>Generate Light on this blade</p> <p style="margin-left: 60px"><Enchantment>when it is willed in the attuned possessor's hand</enchantment></p> <p style="margin-left: 60px"><Enchantment><Divination: Autotrigger><Necromancy: Autotrigger>when within 50' of an undead creature</necromancy></divination></enchantment2></p> <p style="margin-left: 40px"></evocation></p> <p style="margin-left: 40px"><Evocation><Necromancy>Generate Radiant energy; 2d6 added damage to undead</necromancy></evocation></p> <p style="margin-left: 20px"></Abjuration: Seal the protective insulation for alterations applied to this weapon></p><p></Transmutation1: Seal the alterations to the weapon></p><p></p><p>So, yeah, Transmutation is, irrefutably, responsible for applying and sticking magic on an item. </p><p></p><p>What magics are actually then stuck with/in the "programming" of the Transmutative processes and incantations is dependent on what the item does/is supposed to do.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8294111, member: 92511"] How to "Enchant" an Item <Transmutation1: Open: Gonna make this sword a magic weapon> [INDENT]<Abjuration: Open: Hold and protect the following alterations applied to this weapon> [/INDENT] [INDENT=2]<Transmutation2>This blade will now be sharper than mundanely possible; +2 to hit </transmutation2> [/INDENT] [INDENT=2]<Evocation>Generate Light on this blade[/INDENT] [INDENT=3]<Enchantment>when it is willed in the attuned possessor's hand</enchantment>[/INDENT] [INDENT=3]<Enchantment><Divination: Autotrigger><Necromancy: Autotrigger>when within 50' of an undead creature</necromancy></divination></enchantment2>[/INDENT] [INDENT=2]</evocation>[/INDENT] [INDENT=2]<Evocation><Necromancy>Generate Radiant energy; 2d6 added damage to undead</necromancy></evocation>[/INDENT] [INDENT]</Abjuration: Seal the protective insulation for alterations applied to this weapon>[/INDENT] </Transmutation1: Seal the alterations to the weapon> So, yeah, Transmutation is, irrefutably, responsible for applying and sticking magic on an item. What magics are actually then stuck with/in the "programming" of the Transmutative processes and incantations is dependent on what the item does/is supposed to do. [/QUOTE]
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Community
General Tabletop Discussion
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Which school of magic is responsible for things such as Weapon & Armor enhancements and Magic Items?
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