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Which Sci-Fi RPG has the richest setting?
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<blockquote data-quote="twofalls" data-source="post: 2809184" data-attributes="member: 23718"><p>The first response to this post beat up Trans-Human Space a bit hard. I can understand as tastes differ, but the game is really a very good Hard Science RPG and I disagree that its going to look silly in 10 years. It's a good game that if you don't mind doing a lot of reading and thinking about how you will run it could entertain you for years. One of the challenges with thit however is all of handling all the interwoven technologies and the ways they are impacting society... it almost feels like you are running an alien society on earth as things are so different and it will take work to get that idea across to players.</p><p></p><p>Traveller isn't Hard Sci-Fi, by the definition of the genre. It allows the invention of new physics to allow FTL travel and assumes many things such as aliens and humans seeded on many other worlds developing seperately from Terran cultures... even founding empires! That being said, its a lot of fun to play and offers many different play styles without changing the basic way folks interact like Trans-Space does. If you want to run an interstellar type game with space opera themes, trading, or just Mercs landing on alien worlds and shooting up the scenery then I'd personally suggest Traveller.</p><p></p><p>There is an added bonus to either of these GURPS games I'm speaking of as well. All the books (except the Hardback versions of the two main books) are being sold off by SJGames for $10 a book! I picked up all the books for both settings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="twofalls, post: 2809184, member: 23718"] The first response to this post beat up Trans-Human Space a bit hard. I can understand as tastes differ, but the game is really a very good Hard Science RPG and I disagree that its going to look silly in 10 years. It's a good game that if you don't mind doing a lot of reading and thinking about how you will run it could entertain you for years. One of the challenges with thit however is all of handling all the interwoven technologies and the ways they are impacting society... it almost feels like you are running an alien society on earth as things are so different and it will take work to get that idea across to players. Traveller isn't Hard Sci-Fi, by the definition of the genre. It allows the invention of new physics to allow FTL travel and assumes many things such as aliens and humans seeded on many other worlds developing seperately from Terran cultures... even founding empires! That being said, its a lot of fun to play and offers many different play styles without changing the basic way folks interact like Trans-Space does. If you want to run an interstellar type game with space opera themes, trading, or just Mercs landing on alien worlds and shooting up the scenery then I'd personally suggest Traveller. There is an added bonus to either of these GURPS games I'm speaking of as well. All the books (except the Hardback versions of the two main books) are being sold off by SJGames for $10 a book! I picked up all the books for both settings. :) [/QUOTE]
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