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*TTRPGs General
Which Sci-Fi RPG has the richest setting?
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<blockquote data-quote="Wil" data-source="post: 2809347" data-attributes="member: 3502"><p>The exo-armors aren't an integral element of the setting (they can be removed and you'd never miss them), but they actually have a plausible explanation. The primary application is in space-based combat, where they are mostly used as multi-mission vehicles that range towards space-superiority. It's actually one of those situations where one advance logically lead to a certain way of designing "space fighters" - the linear frame control system used in modern exo-armors made it not only easier to manuever small space vehicles but also design them with a semi-humanoid form. As such, the combat vehicles range from more traditional "space fighters", to hybrids like the Fury or Hector that have a "torso" but thrusters in place of "legs", to the fully humanoid designs you see on the cover. Ground-based exo-armors are still in their infancy, and they are definitely not the kings of the battlefield - you'll find very few ground-based designs for this reason. Heck, you could keep the linear frames (IIRC Babylon 5's Starfuries used a control system that was very similar) and ditch the exos. </p><p></p><p>Although I can't force you to think exo-armors in Jovian Chronicles are plausible (and it's certainly your right to think they aren't), I still think it's important to know that they aren't just randomly thrown in there "because it's cool".</p><p></p><p>EDIT: I just realized something that may or may not be important to you. When I think of JC, or suggest it to someone as a hard-science fiction setting, I don't even think twice about the mecha. I often forget they're there, and go "Doh!" when someone brings them up. They're that trivial to the setting and there are so many other things - from the politics, to the societies, to the other technologies - that are interesting to me.</p></blockquote><p></p>
[QUOTE="Wil, post: 2809347, member: 3502"] The exo-armors aren't an integral element of the setting (they can be removed and you'd never miss them), but they actually have a plausible explanation. The primary application is in space-based combat, where they are mostly used as multi-mission vehicles that range towards space-superiority. It's actually one of those situations where one advance logically lead to a certain way of designing "space fighters" - the linear frame control system used in modern exo-armors made it not only easier to manuever small space vehicles but also design them with a semi-humanoid form. As such, the combat vehicles range from more traditional "space fighters", to hybrids like the Fury or Hector that have a "torso" but thrusters in place of "legs", to the fully humanoid designs you see on the cover. Ground-based exo-armors are still in their infancy, and they are definitely not the kings of the battlefield - you'll find very few ground-based designs for this reason. Heck, you could keep the linear frames (IIRC Babylon 5's Starfuries used a control system that was very similar) and ditch the exos. Although I can't force you to think exo-armors in Jovian Chronicles are plausible (and it's certainly your right to think they aren't), I still think it's important to know that they aren't just randomly thrown in there "because it's cool". EDIT: I just realized something that may or may not be important to you. When I think of JC, or suggest it to someone as a hard-science fiction setting, I don't even think twice about the mecha. I often forget they're there, and go "Doh!" when someone brings them up. They're that trivial to the setting and there are so many other things - from the politics, to the societies, to the other technologies - that are interesting to me. [/QUOTE]
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