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General Tabletop Discussion
*TTRPGs General
Which settings (any game, any edition) have the best maps?
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<blockquote data-quote="Henrix" data-source="post: 4914843" data-attributes="member: 3587"><p>I must say that, detailed as they are, and lovable in their own way, the Hârn maps lack flair. There's no fantasy there, no inspiration.</p><p></p><p>Likewise a satellite image would be a horrible map for a game, in particular fantasy.</p><p></p><p>A good game map should inspire. The old Glorantha maps are good at that (though the originals are a bit simple these days).</p><p></p><p>I think that a really good fantasy map should have odd stuff that might or might not be true spread across them ('here there be dragons'), and plenty of space for the DM (and the other players) to fill in their own stuff.</p><p></p><p>Hârn, and may others, fails on both the inspiring part and on leaving empty space - the world is already fully explored and done. More like a written novel than a RPG.</p><p></p><p>I also prefer the game maps to at least give the illusion of having been made with existing technology. I don't need to know the exact elevation lines on a world map, it's better to get an impression of how it looks.</p><p></p><p>[Edit]</p><p>I just want to point out that my intention is not at all to bash Hârn. I really like Hârn, and many things about their maps are great - in particular when you look in smaller scale and see the detail put into it looking like a medieval setting and not a mock-modern one! Hârnic villages look like real villages, not like WotC's that look like modern suburbs.</p></blockquote><p></p>
[QUOTE="Henrix, post: 4914843, member: 3587"] I must say that, detailed as they are, and lovable in their own way, the Hârn maps lack flair. There's no fantasy there, no inspiration. Likewise a satellite image would be a horrible map for a game, in particular fantasy. A good game map should inspire. The old Glorantha maps are good at that (though the originals are a bit simple these days). I think that a really good fantasy map should have odd stuff that might or might not be true spread across them ('here there be dragons'), and plenty of space for the DM (and the other players) to fill in their own stuff. Hârn, and may others, fails on both the inspiring part and on leaving empty space - the world is already fully explored and done. More like a written novel than a RPG. I also prefer the game maps to at least give the illusion of having been made with existing technology. I don't need to know the exact elevation lines on a world map, it's better to get an impression of how it looks. [Edit] I just want to point out that my intention is not at all to bash Hârn. I really like Hârn, and many things about their maps are great - in particular when you look in smaller scale and see the detail put into it looking like a medieval setting and not a mock-modern one! Hârnic villages look like real villages, not like WotC's that look like modern suburbs. [/QUOTE]
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Which settings (any game, any edition) have the best maps?
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