Which should I buy? RACES OF FAERUN or MUTANTS & MASTERMINDS?

Which should I buy? RACES OF FAERUN or MUTANTS & MASTERMINDS?

  • Races of Faerun

    Votes: 22 38.6%
  • Mutants & Masterminds

    Votes: 35 61.4%

Green Knight

First Post
What can I say? I'm indecisive. So which should I buy?

Also, mind giving me some specifics on what I can expect in each? I really don't know much about either, so I'd like to be informed on the matter. For instance, Mutants & Masterminds. For those who have it, would you say that it's a good super hero system? Does it allow one to create super heroes as diverse as Speedball and Spider-Man to Superman and Metamorpho?

Appreciate the help, folks.
 

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I can not speak for mutants&masterminds,but my buddy has races of Faerun and from what I have seen it is pretty sweet.For instance you get the prestige class for dwarfs (can't remember the exact name)where you have a hippogriff mount and your first lvl feat for the p class is called axes from the sky.Your hippogriff mount dives at an enemy untill 30 feet away and then you jump off the mount straight down at the enemy.You also get stats for arctic dwarfs,wild dwarfs,aquatic elves,etc...etc...Not to mention some new feats in the book as well as spells and items.Oh I almost forgot about the elven highmage,granted you have to be 20th lvl to take it but this prestige class allows you mythal making feats.

Hope that helps a little...
 


mystraschosen said:
I can not speak for mutants&masterminds,but my buddy has races of Faerun and from what I have seen it is pretty sweet.For instance you get the prestige class for dwarfs (can't remember the exact name)where you have a hippogriff mount and your first lvl feat for the p class is called axes from the sky.Your hippogriff mount dives at an enemy untill 30 feet away and then you jump off the mount straight down at the enemy.You also get stats for arctic dwarfs,wild dwarfs,aquatic elves,etc...etc...Not to mention some new feats in the book as well as spells and items.Oh I almost forgot about the elven highmage,granted you have to be 20th lvl to take it but this prestige class allows you mythal making feats.

Hope that helps a little...

It does. Thanks!

BTW: Do you know if it has the stats for Saurials in it? I didn't particularly care for them back in the day, but it'd still be nice to have the stats for them.
 

I perfer M&M as it is a complete book. RoF is nice, has some good races in there, but frankly I don't need them or it to run a FR game. However, M&M is all you really need for a good supoers game in the d20 system.
 


Depends on what you want think you will use the most. I will tell you this, Mutants and Masterminds greatest strength is its greatest weakness.

Some people judge d20 product by it's compatabilty with other d20 products. Green Ronin went total OGL (meaning that they had to forgo the "d20" logo, becuse there were too many changes to the game.) If compatability is a big plus for you, MnM is going to take some work, the nice thing is that there are some sidebars that help with that.

If your idea is that d20 means "It uses most of the d20 skill list, has feats, base attack bonus, Saves and a Defense score (as does most of WotC's non-D&D d20 games.)" Then you are in luck. MnM has those features.

In general, it is usualy easier to go with MnM overall and convert over monsters and NPCs than try to port spells and other things over. On the other hand, MnM scales very well!

People have been playing low-level pulp, 4 color supers and epic games and having a blast. I myself have done Farscape and a SF supers world. The only thing to really keep in mind is that the more realistic the setting, the more the GM should review things before okaying them. If anything, at low level game, the house rules are more to keep the game within the guidelines of a universe than as "fixes."
 


I'd vote Mutants & Masterminds. It's got everything you need to play a supers game, and it can do it all. Other people have already gone into detail as to it's merits. If nothing else, you can look at it this way: You won't have to worry about ever getting another Supers RPG ever again if you get M&M. Plus, it has MUCH better artwork (though it's a different kind of genre of art).

Uhm, on the other hand, you have to think about what you'd get more use out of. If you think your group is gonna want to play more D&D, then maybe RoF is a better choice.

Ultimately, you must make the right choice for yourself!


And that choice is Mutants & Masterminds.

:D
 

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