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General Tabletop Discussion
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Which Skill Challenge System do you use?
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<blockquote data-quote="Mengu" data-source="post: 4909987" data-attributes="member: 65726"><p>You need an option in there that says: Whatever I feel like.</p><p></p><p>I use skills, and they are sometimes in the form of a skill challenge with consequences for success and failure throughout the progression. I use whatever system can resolve the situation I'm trying to simulate. I don't even pay a lot of attention to what the core system indicates for number of successes/failures, or the DC's involved. I make them up depending on the situation and might even keep it fluid for changes on the fly.</p><p></p><p>I think skill challenges are a novel idea, but if you go by any rigid set of rules, the players realize too quickly what the best way to beat a skill challenge is, and it can quickly become an exercise in meaningless dice rolling as everyone assists the person with the highest skill, or in cases where they can't assist, they find not doing anything is more beneficial than failing.</p><p></p><p>So I try to make it such that every challenge is mechanically a little different. I make sure the players understand the objective, and some possibilities for success or failure. Sometimes I have degrees of success and failure as well. I keep it flexible, and try not to force the "skill challenge system" into place. it's just a tool that gives me some ideas on how to resolve different challenges.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4909987, member: 65726"] You need an option in there that says: Whatever I feel like. I use skills, and they are sometimes in the form of a skill challenge with consequences for success and failure throughout the progression. I use whatever system can resolve the situation I'm trying to simulate. I don't even pay a lot of attention to what the core system indicates for number of successes/failures, or the DC's involved. I make them up depending on the situation and might even keep it fluid for changes on the fly. I think skill challenges are a novel idea, but if you go by any rigid set of rules, the players realize too quickly what the best way to beat a skill challenge is, and it can quickly become an exercise in meaningless dice rolling as everyone assists the person with the highest skill, or in cases where they can't assist, they find not doing anything is more beneficial than failing. So I try to make it such that every challenge is mechanically a little different. I make sure the players understand the objective, and some possibilities for success or failure. Sometimes I have degrees of success and failure as well. I keep it flexible, and try not to force the "skill challenge system" into place. it's just a tool that gives me some ideas on how to resolve different challenges. [/QUOTE]
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Which Skill Challenge System do you use?
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