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General Tabletop Discussion
*Pathfinder & Starfinder
Which Skill Challenge System do you use?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4910771" data-attributes="member: 20805"><p>IMHO, no.. the RAW system has yet to be salvaged. The biggest issue is the system dis-incentivises participation for non skill-focused characters. The fact that you can fail the challenge makes it so that players will not want to participate.</p><p></p><p>Stalker's Obsideon system takes that into account and is set up to allow everyone to participate and actually be an involved/useful actor in the challenge. </p><p></p><p>While I would prefer <strong>Mengu</strong>'s approach, I also very much appreciate the players understanding how the mechanics work. Having a standard system assists in that regard.</p><p></p><p>Reskinning the skill challenges is also something to consider. I have been using Stalker's system since he published it and refer in play to a single page of notes... really just the DC for my parties level and the number of successes required by number of players present.</p><p></p><p>A challenge you will encounter is getting your players to be involved. I reccommend having them go through a simple challenge before play to get a hang of the rules and encourage them to break out of the mold of using thier best skill. Also encourage them to describe the action/events. Combat encounters are sorta prescripted.. players run macro's to change the events of the game. Skill challenges should be adhoc creation on both sides of the screen.</p><p></p><p>Good luck with the game, whichever way you choose, I hope you enjoy it!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4910771, member: 20805"] IMHO, no.. the RAW system has yet to be salvaged. The biggest issue is the system dis-incentivises participation for non skill-focused characters. The fact that you can fail the challenge makes it so that players will not want to participate. Stalker's Obsideon system takes that into account and is set up to allow everyone to participate and actually be an involved/useful actor in the challenge. While I would prefer [b]Mengu[/b]'s approach, I also very much appreciate the players understanding how the mechanics work. Having a standard system assists in that regard. Reskinning the skill challenges is also something to consider. I have been using Stalker's system since he published it and refer in play to a single page of notes... really just the DC for my parties level and the number of successes required by number of players present. A challenge you will encounter is getting your players to be involved. I reccommend having them go through a simple challenge before play to get a hang of the rules and encourage them to break out of the mold of using thier best skill. Also encourage them to describe the action/events. Combat encounters are sorta prescripted.. players run macro's to change the events of the game. Skill challenges should be adhoc creation on both sides of the screen. Good luck with the game, whichever way you choose, I hope you enjoy it! [/QUOTE]
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Which Skill Challenge System do you use?
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