Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which skill to use?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Syrsuro" data-source="post: 4438598" data-attributes="member: 58162"><p>No, it's not really 'generous' to give your players a way to avoid being run over by a freight train when you are the one that tied them to the tracks in the first place.</p><p> </p><p>Either you are setting them up for intentional and spectacular failure by giving them these gifts in the first place - in which case you need to just embrace the train and let it lead you to your original plot, or you want them to figure out why these gifts are inappropriate in which case you need to make sure that they have the relevant skills and a realistic chance of making the determination.</p><p> </p><p>Personally - I would be tempted to have the diplomatic process involve earlier meetings with functionaries before they get to the Emperor (Emperor's don't just meet with anyone without them having been screened first). And this process (which could be scripted as a skill challenge) can lead to many opportunities to learn about why these gifts are inappropriate, ranging from <em>insight</em> into the reaction of the functionaries to <em>diplomacy</em> to obtain their opinion of the gifts to <em>history </em>or <em>religion </em>if such things apply, to old fashioned snooping/ <em>perception </em>to see what kind of gifts have been given in the past or noticing details like the number of claws or the significance of a color.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4438598, member: 58162"] No, it's not really 'generous' to give your players a way to avoid being run over by a freight train when you are the one that tied them to the tracks in the first place. Either you are setting them up for intentional and spectacular failure by giving them these gifts in the first place - in which case you need to just embrace the train and let it lead you to your original plot, or you want them to figure out why these gifts are inappropriate in which case you need to make sure that they have the relevant skills and a realistic chance of making the determination. Personally - I would be tempted to have the diplomatic process involve earlier meetings with functionaries before they get to the Emperor (Emperor's don't just meet with anyone without them having been screened first). And this process (which could be scripted as a skill challenge) can lead to many opportunities to learn about why these gifts are inappropriate, ranging from [I]insight[/I] into the reaction of the functionaries to [I]diplomacy[/I] to obtain their opinion of the gifts to [I]history [/I]or [I]religion [/I]if such things apply, to old fashioned snooping/ [I]perception [/I]to see what kind of gifts have been given in the past or noticing details like the number of claws or the significance of a color. Carl [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which skill to use?
Top