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Which Spell Lists Should a Spell Go Onto?
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<blockquote data-quote="cbwjm" data-source="post: 7353603" data-attributes="member: 6788732"><p>When converting spells, I normally don't worry too much about the list the spell goes on, however, when I do I tend to follow some basic guidelines. All of these can be pretty much ignored if you convert a spell and then think to yourself that it actually fits better on another classes list. Sometimes, I just go by the feel of the spell and add it to the lists I think fit well. I've converted a bunch of lightning spells that are on the druid, sorcerer, and wizard lists (currently) but I might also allow them for tempest clerics, not as domain spells, but as extra spells known that they can choose to prepare.</p><p></p><p>Spells from previous editions will at the very least be on the same spell list as the original spell. Since there is some overlap, even in 2e, this will inform you whether or not to add the spell.</p><p></p><p>2e: This is easy to do for clerics, druids, and wizards since these were the main casters. 2e has priestly spheres which provides a good guideline for whether or not the cleric, druid, or both gain the spell. If the spell shows up in the plant sphere then a druid will get it, but a cleric will not.</p><p>3e: Still really only cleric, druid, and wizard. Sorcerer shares the list with wizard. We also have bards with their own specific spell list so we can reasonably use this as a guide to adding spells to their list.</p><p>4e: All spellcasting classes in 5e are represented in 4e. Use this as a guide but many of the converted powers would also fit other classes. I've converted some sorcerer and wizard spells and put them on both lists. Any warlock spell that names a great old one is probably going to be restricted to the warlock list only. Spells from classes with an arcane, divine, or primal power source that do not have a correlating class in 5e will default to the wizard/sorcerer, cleric/paladin, or druid/ranger spell lists depending on the class the spell is taken from.</p><p></p><p>Spells which affect animals, plants, or the weather I will often add to the druid spell list. Some previously wizard only spells I've converted I've also added to the druid.</p><p>Spells which have an archery effect (like your Tenser's Hunting Hawk) will end up on the ranger list as well as the wizard list.</p><p>Paladin will receive some spells that are converted from the cleric list of earlier editions.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7353603, member: 6788732"] When converting spells, I normally don't worry too much about the list the spell goes on, however, when I do I tend to follow some basic guidelines. All of these can be pretty much ignored if you convert a spell and then think to yourself that it actually fits better on another classes list. Sometimes, I just go by the feel of the spell and add it to the lists I think fit well. I've converted a bunch of lightning spells that are on the druid, sorcerer, and wizard lists (currently) but I might also allow them for tempest clerics, not as domain spells, but as extra spells known that they can choose to prepare. Spells from previous editions will at the very least be on the same spell list as the original spell. Since there is some overlap, even in 2e, this will inform you whether or not to add the spell. 2e: This is easy to do for clerics, druids, and wizards since these were the main casters. 2e has priestly spheres which provides a good guideline for whether or not the cleric, druid, or both gain the spell. If the spell shows up in the plant sphere then a druid will get it, but a cleric will not. 3e: Still really only cleric, druid, and wizard. Sorcerer shares the list with wizard. We also have bards with their own specific spell list so we can reasonably use this as a guide to adding spells to their list. 4e: All spellcasting classes in 5e are represented in 4e. Use this as a guide but many of the converted powers would also fit other classes. I've converted some sorcerer and wizard spells and put them on both lists. Any warlock spell that names a great old one is probably going to be restricted to the warlock list only. Spells from classes with an arcane, divine, or primal power source that do not have a correlating class in 5e will default to the wizard/sorcerer, cleric/paladin, or druid/ranger spell lists depending on the class the spell is taken from. Spells which affect animals, plants, or the weather I will often add to the druid spell list. Some previously wizard only spells I've converted I've also added to the druid. Spells which have an archery effect (like your Tenser's Hunting Hawk) will end up on the ranger list as well as the wizard list. Paladin will receive some spells that are converted from the cleric list of earlier editions. [/QUOTE]
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