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Which Spell Lists Should a Spell Go Onto?
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<blockquote data-quote="epithet" data-source="post: 7353733" data-attributes="member: 6796566"><p>I suppose since I mentioned it I might as well post my 5e version of Tenser's Hunting Hawk for your use and enjoyment.<p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"><span style="font-size: 12px"><span style="color: #800000"><strong></strong></span></span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"><span style="font-size: 12px"><span style="color: #800000"><strong>Tenser's Hunting Hawk</strong></span></span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"><span style="font-size: 12px"><span style="color: #800000"></span></span><span style="font-size: 9px"><em>2nd-level transmutation</em></span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"><span style="font-size: 9px"><em></em></span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"><span style="font-size: 9px"><em></em></span><strong>Casting Time: </strong>1 bonus action</span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"><strong>Range:</strong> touch</span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"><strong>Components:</strong> V, S</span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"><strong>Duration:</strong> 1 minute</span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"></span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'">You imbue a dweomer into a piece of feather-fletched ammunition that you touch. When that piece of ammunition is fired from a ranged weapon before the spell ends, it transforms into a <strong>blood hawk</strong> while in flight to a location that the shooter can see within the weapon’s range. The hawk can use its reaction to immediately make an attack with advantage against a creature of the shooter’s choice within 5 feet of that location.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"></span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"> Thereafter, the hawk rolls its own initiative and acts on its own turn for the duration of the spell or until the hawk is destroyed. As a bonus action on his or her turn, the shooter can command the hawk to attack opponents of the shooter’s choice, and the hawk will obey if it can hear the shooter. If it is not commanded, the hawk will behave as if its last command were repeated each round until the spell ends.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'">If a piece of magic ammunition, or one with special properties, has <em>hunting hawk</em> cast upon it, then the hawk retains whatever special or magical properties the ammunition had, including attack or damage bonuses. For example, a blood hawk formed from an arrow +1 will also be +1 on all attack and damage rolls and its beak will be considered a magic weapon, and a blood hawk formed from a piece of silvered ammunition will attack with a silvered beak. An arrow of slaying cannot be affected by the spell. </span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"></span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'">When the spell's duration ends, the hawk transforms back into the piece of ammunition, which shatters.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"></span></span></p> <p style="margin-left: 20px"><span style="font-size: 10px"><span style="font-family: 'book antiqua'"><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the blood hawk gains +1 to hit, +1d4 damage, +1 to its armor class, and 4 temporary hit points for each slot level above 2nd.</span></span></p><p></p><p>Notes: I stayed as close as possible to the original Gary Gygax spell (including using the word "dweomer.") In applying 5e mechanics, I chose the bonus action casting time to keep it in line with <em>magic weapon</em>, <em>holy weapon</em>, <em>lightning arrow</em>, etc. The enhancements at higher levels might seem like a handful, but that was in large part because of how easy it is to make an effect for that in Fantasy Grounds. If I were running this at a traditional analog table, I would probably have the hawk act on the shooter's initiative and do the higher spell slot boost differently to keep things simple. Also, if I were to just make this a ranger spell, I would word it more like <em>lightning arrow</em> ("the next time you make a ranged weapon attack...") instead of keeping the caster and the shooter separate.</p></blockquote><p></p>
[QUOTE="epithet, post: 7353733, member: 6796566"] I suppose since I mentioned it I might as well post my 5e version of Tenser's Hunting Hawk for your use and enjoyment.[INDENT][SIZE=2][FONT=book antiqua][SIZE=3][COLOR=#800000][B] Tenser's Hunting Hawk[/B] [/COLOR][/SIZE][SIZE=1][I]2nd-level transmutation [/I][/SIZE][B]Casting Time: [/B]1 bonus action [B]Range:[/B] touch [B]Components:[/B] V, S [B]Duration:[/B] 1 minute You imbue a dweomer into a piece of feather-fletched ammunition that you touch. When that piece of ammunition is fired from a ranged weapon before the spell ends, it transforms into a [B]blood hawk[/B] while in flight to a location that the shooter can see within the weapon’s range. The hawk can use its reaction to immediately make an attack with advantage against a creature of the shooter’s choice within 5 feet of that location. Thereafter, the hawk rolls its own initiative and acts on its own turn for the duration of the spell or until the hawk is destroyed. As a bonus action on his or her turn, the shooter can command the hawk to attack opponents of the shooter’s choice, and the hawk will obey if it can hear the shooter. If it is not commanded, the hawk will behave as if its last command were repeated each round until the spell ends. If a piece of magic ammunition, or one with special properties, has [I]hunting hawk[/I] cast upon it, then the hawk retains whatever special or magical properties the ammunition had, including attack or damage bonuses. For example, a blood hawk formed from an arrow +1 will also be +1 on all attack and damage rolls and its beak will be considered a magic weapon, and a blood hawk formed from a piece of silvered ammunition will attack with a silvered beak. An arrow of slaying cannot be affected by the spell. When the spell's duration ends, the hawk transforms back into the piece of ammunition, which shatters. [B]At Higher Levels.[/B] When you cast this spell using a spell slot of 3rd level or higher, the blood hawk gains +1 to hit, +1d4 damage, +1 to its armor class, and 4 temporary hit points for each slot level above 2nd.[/FONT][/SIZE][/INDENT] Notes: I stayed as close as possible to the original Gary Gygax spell (including using the word "dweomer.") In applying 5e mechanics, I chose the bonus action casting time to keep it in line with [I]magic weapon[/I], [I]holy weapon[/I], [I]lightning arrow[/I], etc. The enhancements at higher levels might seem like a handful, but that was in large part because of how easy it is to make an effect for that in Fantasy Grounds. If I were running this at a traditional analog table, I would probably have the hawk act on the shooter's initiative and do the higher spell slot boost differently to keep things simple. Also, if I were to just make this a ranger spell, I would word it more like [I]lightning arrow[/I] ("the next time you make a ranged weapon attack...") instead of keeping the caster and the shooter separate. [/QUOTE]
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