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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which spell school should (Healing) spells be in?
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<blockquote data-quote="Sigurd" data-source="post: 2237015" data-attributes="member: 19412"><p>I think it belongs in its own school of "healing & positive energies". I'm not averse to some small examples in necromancy, even conjuration but I think magical healing is essentially devine in nature - and the devine powers that be are careful of who they heal.</p><p></p><p>The game dinamic becomes more important than the physics of magic. Healing is a role not really an abstract force. Only those who commit to the role - and draw their efforts away from other things - can be very good at it. Institutionally, I think its also an appropriate limitation for Necromancy.</p><p></p><p>It is tempting to allow Necromancy to control all the manipulations of flesh and bone. There is a sound reasoning that they already do so much with dead tissue, living tissue would be easy. This would make Necromancy way too powerful. That would give necromancy the keys to life and death - what game isn't about staying alive? Necromancy needs to concentrate on reanimation to stay scary and fill its niche.</p><p></p><p>Some spells - Repose, bone setting & basic divination of life force - might overlap. Some healers might be gentle necromancers resisting the temptation of the dark path but most will not trust Necromancy. This is as it should be for game reasons -- there simply are too many dead bodies lying around to animate. It has to stay a horrific thing for reanimation to take the honoured dead and make them cursed slaves.</p><p></p><p>thats my .02</p><p></p><p>Necromancy is one of the last great evils left in the game and even it is trespassed upon by raise dead, reincarnation, good undead, and sensitive new age vampires (SNAVS for short). Life deserves its day in the sun and shouldn't share its time with reanimates & ancient liches. Undead must remain horrific or the game becomes less of a great struggle more of squabble in a shopping mall.</p><p></p><p></p><p>Sigurd</p><p></p><p>Who likes necromancy as an _evil_ concept.</p></blockquote><p></p>
[QUOTE="Sigurd, post: 2237015, member: 19412"] I think it belongs in its own school of "healing & positive energies". I'm not averse to some small examples in necromancy, even conjuration but I think magical healing is essentially devine in nature - and the devine powers that be are careful of who they heal. The game dinamic becomes more important than the physics of magic. Healing is a role not really an abstract force. Only those who commit to the role - and draw their efforts away from other things - can be very good at it. Institutionally, I think its also an appropriate limitation for Necromancy. It is tempting to allow Necromancy to control all the manipulations of flesh and bone. There is a sound reasoning that they already do so much with dead tissue, living tissue would be easy. This would make Necromancy way too powerful. That would give necromancy the keys to life and death - what game isn't about staying alive? Necromancy needs to concentrate on reanimation to stay scary and fill its niche. Some spells - Repose, bone setting & basic divination of life force - might overlap. Some healers might be gentle necromancers resisting the temptation of the dark path but most will not trust Necromancy. This is as it should be for game reasons -- there simply are too many dead bodies lying around to animate. It has to stay a horrific thing for reanimation to take the honoured dead and make them cursed slaves. thats my .02 Necromancy is one of the last great evils left in the game and even it is trespassed upon by raise dead, reincarnation, good undead, and sensitive new age vampires (SNAVS for short). Life deserves its day in the sun and shouldn't share its time with reanimates & ancient liches. Undead must remain horrific or the game becomes less of a great struggle more of squabble in a shopping mall. Sigurd Who likes necromancy as an _evil_ concept. [/QUOTE]
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Which spell school should (Healing) spells be in?
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