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Which spells do you usually imagine linked to an orb, staff or wand? (Tome optional)
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<blockquote data-quote="erf_beto" data-source="post: 3781437" data-attributes="member: 47533"><p>I think staff, orb and wand are going to be generic names for tools within each Magic Tradition/Order: different tools for different wizards but they would work the same way - as far as rules and mechanics are concerned. So wizards (vanilla flavor) wield staves, orbs and wands, but witches (the pumpkin flavor) have broomsticks, cauldrons and athames. Warmages might have spears or halberds instead of a staff, and some Fortuneteller might even prefer a tarot deck instead of the obvious crystall ball/orb. Not even Harry Potters use wands for everything, there's also potions! The're all wizards, no big deal. You don't need 326 different prestige classes to tell them apart, their methods and individual practices are enough. Of course, the PHB will concentrate on Gandalf-type wizards, so lets not go crazy yet. Emerald Frost, Hidden Flame... mostly fluff, I guess, no real differences here (they do sound a lot like Tome of Battle, dont they? yikes). </p><p></p><p>So it's more about what they represent than what they actually are. Any piece of crystal, gem, ring or amulet could be an <em>orb</em>, any precision instrument like daggers, rods or even a gauntlet could be a <em>wand</em>, and any big weapon or phallic symbol could be a <em>staff</em>. </p><p></p><p>That said, I think orbs will help caster with enchantment, illusion, divination, abjuration and any effect passive or subtle effect - like mind affecting magic. Wands can be suttle too, but I guess they're supposed to affect distant things with precision rather than force - if you need a (ranged) touch attack, you need a proper wand. A Staff is pure force, both for offense and defense: evocation and world shattering, reality ripping spells are enhanced by staves - and if the pointy hat guy is carring a staff, pump up your Reflex Defense, cause you're probably gonna need it!</p><p></p><p>I'm actually loving this. Too bad Tome is not on par with the others - I was already contemplating how Charlote from Castlevania: Portrait of Ruin would turn out in a D&D dungeon... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>This is all too simplistic of course. We're talking about something that seems completely new and yet we are going back to earlier editions to support our theories. Until 4E comes out, not much we can do but wonder...</p></blockquote><p></p>
[QUOTE="erf_beto, post: 3781437, member: 47533"] I think staff, orb and wand are going to be generic names for tools within each Magic Tradition/Order: different tools for different wizards but they would work the same way - as far as rules and mechanics are concerned. So wizards (vanilla flavor) wield staves, orbs and wands, but witches (the pumpkin flavor) have broomsticks, cauldrons and athames. Warmages might have spears or halberds instead of a staff, and some Fortuneteller might even prefer a tarot deck instead of the obvious crystall ball/orb. Not even Harry Potters use wands for everything, there's also potions! The're all wizards, no big deal. You don't need 326 different prestige classes to tell them apart, their methods and individual practices are enough. Of course, the PHB will concentrate on Gandalf-type wizards, so lets not go crazy yet. Emerald Frost, Hidden Flame... mostly fluff, I guess, no real differences here (they do sound a lot like Tome of Battle, dont they? yikes). So it's more about what they represent than what they actually are. Any piece of crystal, gem, ring or amulet could be an [I]orb[/I], any precision instrument like daggers, rods or even a gauntlet could be a [I]wand[/I], and any big weapon or phallic symbol could be a [I]staff[/I]. That said, I think orbs will help caster with enchantment, illusion, divination, abjuration and any effect passive or subtle effect - like mind affecting magic. Wands can be suttle too, but I guess they're supposed to affect distant things with precision rather than force - if you need a (ranged) touch attack, you need a proper wand. A Staff is pure force, both for offense and defense: evocation and world shattering, reality ripping spells are enhanced by staves - and if the pointy hat guy is carring a staff, pump up your Reflex Defense, cause you're probably gonna need it! I'm actually loving this. Too bad Tome is not on par with the others - I was already contemplating how Charlote from Castlevania: Portrait of Ruin would turn out in a D&D dungeon... :p This is all too simplistic of course. We're talking about something that seems completely new and yet we are going back to earlier editions to support our theories. Until 4E comes out, not much we can do but wonder... [/QUOTE]
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Which spells do you usually imagine linked to an orb, staff or wand? (Tome optional)
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