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General Tabletop Discussion
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Which subclasses “should” have been in 2024
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<blockquote data-quote="steeldragons" data-source="post: 9404425" data-attributes="member: 92511"><p>To clarify my original post..</p><p>1. I want the non-magic classes to BE non-magical/psychic.</p><p>2. I AM a fan of psychic powers and classes in a fantasy (as a separate from/different form of supernatural power to "spellcasting"). And do/would want them presented as their own, separate, form of "powers"...a la, "divine/arcane/primal."</p><p></p><p>So, that would require/I would have preferred to see a "Psychic" core class (of whatever title/name)... which, then, could contain your "Psi-Warrior" - fightery subclass; "Soulknife" - roguey subclass; "Mindwitch/Psion/whatever you term it" - "magey/castery" psi-sorcerer "mental powers character" subclass; and a 4th one...presumably some kind of clericy/supportery/healery of some name.</p><p></p><p>Then the non-magic guys, could have their non-magicky/super-powered, subclasses.</p><p></p><p>This would STILL not make the game remotely equitable between classes that use magic and those that don't. BUT it would make it slightly better (1/3rd-ish to 2/3rds-ish) than the current 1/8th of classes/subclasses for the ENTIRE LIST that don't use magic somehow.</p><p></p><p>Something akin to:</p><p>NON-MAGIC: Barbarian (most subclasses)/Fighter/Ranger (most subclasses)/Thief/Monk (some subclasses)</p><p>PARTIAL MAGIC: Bard/Cleric/Paladin/Warlock/Monk (some subclasses)/Psychic (some subclasses)/Barbarian & Ranger (1 subclass each)/Druid (1 subclass)</p><p>FULL MAGIC: Druid/Mage/Psychic (some subclasses)/Cleric (1 subclass)</p></blockquote><p></p>
[QUOTE="steeldragons, post: 9404425, member: 92511"] To clarify my original post.. 1. I want the non-magic classes to BE non-magical/psychic. 2. I AM a fan of psychic powers and classes in a fantasy (as a separate from/different form of supernatural power to "spellcasting"). And do/would want them presented as their own, separate, form of "powers"...a la, "divine/arcane/primal." So, that would require/I would have preferred to see a "Psychic" core class (of whatever title/name)... which, then, could contain your "Psi-Warrior" - fightery subclass; "Soulknife" - roguey subclass; "Mindwitch/Psion/whatever you term it" - "magey/castery" psi-sorcerer "mental powers character" subclass; and a 4th one...presumably some kind of clericy/supportery/healery of some name. Then the non-magic guys, could have their non-magicky/super-powered, subclasses. This would STILL not make the game remotely equitable between classes that use magic and those that don't. BUT it would make it slightly better (1/3rd-ish to 2/3rds-ish) than the current 1/8th of classes/subclasses for the ENTIRE LIST that don't use magic somehow. Something akin to: NON-MAGIC: Barbarian (most subclasses)/Fighter/Ranger (most subclasses)/Thief/Monk (some subclasses) PARTIAL MAGIC: Bard/Cleric/Paladin/Warlock/Monk (some subclasses)/Psychic (some subclasses)/Barbarian & Ranger (1 subclass each)/Druid (1 subclass) FULL MAGIC: Druid/Mage/Psychic (some subclasses)/Cleric (1 subclass) [/QUOTE]
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