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General Tabletop Discussion
*Dungeons & Dragons
Which subclasses “should” have been in 2024
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<blockquote data-quote="steeldragons" data-source="post: 9407446" data-attributes="member: 92511"><p>Absolutely, and what reason is there...other than it just hasn't been done yet...that the game /couldn't/ have both systems?</p><p></p><p>The magic-users get their levels of spell progression, their channeling abilities, their other supernatural magic innate things, depending on their class.</p><p></p><p>Design true mundane (in the sense of "non-magic," not "boring" or "not special")/martial classes that have/ receive an AEDU style suite of abilities that can choose from/stock up with each day...or each level or however you make it work...that can increase (in frequency and/or power) as they level up....broaden options of maneuvers/actions/stunts, increase damage or other secondary effects (stunning, slamming, forced movement, etc...).</p><p></p><p>Give the fighters/rogues more options for how to increase their power as they level up, just as casters do, but not as complex/still simple, single sub-system that belongs to non-casting classes.</p><p></p><p>There must be a way to have BOTH function in the same edition.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 9407446, member: 92511"] Absolutely, and what reason is there...other than it just hasn't been done yet...that the game /couldn't/ have both systems? The magic-users get their levels of spell progression, their channeling abilities, their other supernatural magic innate things, depending on their class. Design true mundane (in the sense of "non-magic," not "boring" or "not special")/martial classes that have/ receive an AEDU style suite of abilities that can choose from/stock up with each day...or each level or however you make it work...that can increase (in frequency and/or power) as they level up....broaden options of maneuvers/actions/stunts, increase damage or other secondary effects (stunning, slamming, forced movement, etc...). Give the fighters/rogues more options for how to increase their power as they level up, just as casters do, but not as complex/still simple, single sub-system that belongs to non-casting classes. There must be a way to have BOTH function in the same edition. [/QUOTE]
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