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General Tabletop Discussion
*Dungeons & Dragons
Which subclasses dropped the ball and how did you fix them
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<blockquote data-quote="WayOfTheFourElements" data-source="post: 8086680" data-attributes="member: 6904757"><p><strong>Oath of Redemption (option).</strong> You may elect to receive two abilities that were removed from the Oath of Redemption playtest rules. If you choose this option, you vow to longer wear armor, use a shield, or wield martial weapons.</p><p></p><p style="margin-left: 20px"><strong><em>Armor of Peace.</em></strong> Starting at 3rd level, your commitment to peace allows you to walk into the most dangerous situations unarmored. While you aren’t wearing armor or wielding a shield, your base AC is 14 + your Charisma modifier.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Warrior of Reconciliation.</em></strong> At 3rd level, you forswear the weapons of war in favor of simple tools. While wielding a simple weapon that deals bludgeoning damage, you may decide to spare the creature’s life whenever you reduce a creature to 0 hit points.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Instead of falling unconscious, the creature is charmed by you for 1 minute. During that time, the charmed creature is peaceful and docile, refusing to move or to take actions or reactions, unless you command it to.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can’t order the creature to attack, force someone to make a saving throw, or cause damage to itself or others. This charmed effect ends early if you are incapacitated or if you or your companions attack the creature, deal damage to it, or force it to make a saving throw.</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 8086680, member: 6904757"] [B]Oath of Redemption (option).[/B] You may elect to receive two abilities that were removed from the Oath of Redemption playtest rules. If you choose this option, you vow to longer wear armor, use a shield, or wield martial weapons. [INDENT][B][I]Armor of Peace.[/I][/B] Starting at 3rd level, your commitment to peace allows you to walk into the most dangerous situations unarmored. While you aren’t wearing armor or wielding a shield, your base AC is 14 + your Charisma modifier.[/INDENT] [INDENT][/INDENT] [INDENT][B][I]Warrior of Reconciliation.[/I][/B] At 3rd level, you forswear the weapons of war in favor of simple tools. While wielding a simple weapon that deals bludgeoning damage, you may decide to spare the creature’s life whenever you reduce a creature to 0 hit points.[/INDENT] [INDENT][/INDENT] [INDENT]Instead of falling unconscious, the creature is charmed by you for 1 minute. During that time, the charmed creature is peaceful and docile, refusing to move or to take actions or reactions, unless you command it to.[/INDENT] [INDENT][/INDENT] [INDENT]You can’t order the creature to attack, force someone to make a saving throw, or cause damage to itself or others. This charmed effect ends early if you are incapacitated or if you or your companions attack the creature, deal damage to it, or force it to make a saving throw.[/INDENT] [/QUOTE]
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Which subclasses dropped the ball and how did you fix them
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