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Which system for a Star Wars game?
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<blockquote data-quote="Gothmog" data-source="post: 3233236" data-attributes="member: 317"><p>I've played both the D6 and D20 systems for Star Wars. The D20 system is completely wrong for it- it bogs down in modifiers, builds, prestige classes, and it feels like D&D in space. Also, jedi are horrendously overpowered, and other characters are demoted to roles of watching the jedi do cool stuff.</p><p></p><p>I'll be branded a heretic for this too, but D6 Star Wars isn't much better than D20. The sourcebooks are great, but the system itself has some big holes in it, and once again, jedi are horrendously overpowered. Starship combat is also really clunky, and the combat system is somewhat awkward in use.</p><p></p><p>Recently, we started a Star Wars campain using Savage Worlds, and its the perfect fit for Star Wars. The mechanics are very simple, and extremely easy to pick up. The prep time for a game is nearly nothing (MAYBE one hour to stat out 30 or so characters), and fully developed characters can be make in about 10 minutes. Combat is fast, furious, and brutal- I've run fights with 70 characters in under an hour. Savage Worlds can be used for any genre, and works well for anything from high action (Star Wars) to horror, and anything from fantasy to sci-fi. Best of all, the jedi in SW aren't superpowers- they are more like wizards with some martial skills. We've been extremely happy with how well it plays, and this is from a group that are veterans of the D6 system and D20 Star Wars- we'd never go back to either. Best of all, there is ALREADY a Star Wars SW conversion done for you, and its VERY well done. You can find it for free at this website (along with lots of other fan-supported conversions and works):</p><p></p><p><a href="http://www.savageheroes.com/conversions.htm" target="_blank">http://www.savageheroes.com/conversions.htm</a></p><p></p><p>or here is the link directly to the download site:</p><p></p><p><a href="http://home.mchsi.com/~savagestarwars/" target="_blank">http://home.mchsi.com/~savagestarwars/</a></p><p></p><p>(there are also conversions there for Savage Worlds Fallout and Battlestar Galactice there as well)</p><p></p><p>To play Savage Worlds, there is only one $30 book ($20 PDF if you prefer that), and you'll need a standard set of polyhedral dice, and a deck of playing cards (used for initiative). Savage Worlds has been a breath of fresh air for our group since people don't worry about builds, the rules are very solid, and its so versatile. Check out Savage Worlds- the publisher's website is:</p><p></p><p><a href="http://www.peginc.com" target="_blank">www.peginc.com</a></p><p></p><p>and there is a free test-drive (called Test Drive Rules 4.0) of the rules at:</p><p></p><p><a href="http://www.peginc.com/Downloads/Downloads.htm" target="_blank">http://www.peginc.com/Downloads/Downloads.htm</a></p><p></p><p></p><p>Hope this helps- happy gaming!</p></blockquote><p></p>
[QUOTE="Gothmog, post: 3233236, member: 317"] I've played both the D6 and D20 systems for Star Wars. The D20 system is completely wrong for it- it bogs down in modifiers, builds, prestige classes, and it feels like D&D in space. Also, jedi are horrendously overpowered, and other characters are demoted to roles of watching the jedi do cool stuff. I'll be branded a heretic for this too, but D6 Star Wars isn't much better than D20. The sourcebooks are great, but the system itself has some big holes in it, and once again, jedi are horrendously overpowered. Starship combat is also really clunky, and the combat system is somewhat awkward in use. Recently, we started a Star Wars campain using Savage Worlds, and its the perfect fit for Star Wars. The mechanics are very simple, and extremely easy to pick up. The prep time for a game is nearly nothing (MAYBE one hour to stat out 30 or so characters), and fully developed characters can be make in about 10 minutes. Combat is fast, furious, and brutal- I've run fights with 70 characters in under an hour. Savage Worlds can be used for any genre, and works well for anything from high action (Star Wars) to horror, and anything from fantasy to sci-fi. Best of all, the jedi in SW aren't superpowers- they are more like wizards with some martial skills. We've been extremely happy with how well it plays, and this is from a group that are veterans of the D6 system and D20 Star Wars- we'd never go back to either. Best of all, there is ALREADY a Star Wars SW conversion done for you, and its VERY well done. You can find it for free at this website (along with lots of other fan-supported conversions and works): [url]http://www.savageheroes.com/conversions.htm[/url] or here is the link directly to the download site: [url]http://home.mchsi.com/~savagestarwars/[/url] (there are also conversions there for Savage Worlds Fallout and Battlestar Galactice there as well) To play Savage Worlds, there is only one $30 book ($20 PDF if you prefer that), and you'll need a standard set of polyhedral dice, and a deck of playing cards (used for initiative). Savage Worlds has been a breath of fresh air for our group since people don't worry about builds, the rules are very solid, and its so versatile. Check out Savage Worlds- the publisher's website is: [url]www.peginc.com[/url] and there is a free test-drive (called Test Drive Rules 4.0) of the rules at: [url]http://www.peginc.com/Downloads/Downloads.htm[/url] Hope this helps- happy gaming! [/QUOTE]
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