Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Which system for a Star Wars game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 3233297" data-attributes="member: 13892"><p>Well, in fairness, D6 doesn't have <em>levels</em> and gaining the amount of power roughly equivalent to a d20 level takes a long time -- you can only raise skills one pip at a time, and raising Attribute values costs an <em>insane</em> amount of character points (and then, of course, you have the rules that protract an already lengthy process by one to three weeks of in-character training). </p><p></p><p>If you actually play by the RAW, it takes a <em>very</em> long time for characters in D6 Star Wars to obtain the level of power that you're complaining about (if they can obtain it at all -- many can't due to point caps). Gaming once per week for a year, it's <em>still</em> unlikely that a PC would have come anywhere close to maxing out his abilities and skills if the RAW are adhered to where character advancement is concerned.</p><p></p><p>During the three-year campaign that I played in, we met once a week on average, and I played the same human character <em>with a Venom-like symbiote attached to him</em> throughout the game. Even with the 'super' aspect of my character At the end of the third year, the most dice that I could roll at one time, for a single action, was <em>ten</em> (with cap bonuses from the symbiote). </p><p></p><p>As a regular human I would have been clocking in at roughly an eight die total. As a Wooikie about nine dice. As a drioid. . . well, I probably would have been dead well before the three year limit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>This is more than a bit misleading. First, the -1D penalty aplies to <em>all</em> subsequent skill or attribute rolls made in a round. Second, the typical chracter has a point cap of 4D on their attributes, which means that they're usually rolling 9 dice tops per action (and that assumes a character who has been around for a while). </p><p></p><p>Taking multiple actions can increase this to a maximum of 45 dice, assuming that the above exemplary character takes <em>nine</em> actions (not a very common occurance, given that the more actions one takes, the more likely they are to fail). </p><p></p><p>Honestly, all said and done, you're likely to roll just as many dice to resolve combat in D6 Star Wars as you are in <em>any</em> dice pool system (and that's probably being generous -- when compared to many other dice pool systems, the pools in Star Wars D6 tend to be fairly small). Ultimately, you're right though -- non-pool systems do have an advantage over pool systems when it comes to the number of dice that you roll. </p><p></p><p>That said, as some other posters have already pointed out, in this case, tallying the multiple die modifers of d20 and resolving actions on the tabletop takes, for many people, just about as much (or more) time as rolling and counting multiple dice does.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3233297, member: 13892"] Well, in fairness, D6 doesn't have [i]levels[/i] and gaining the amount of power roughly equivalent to a d20 level takes a long time -- you can only raise skills one pip at a time, and raising Attribute values costs an [i]insane[/i] amount of character points (and then, of course, you have the rules that protract an already lengthy process by one to three weeks of in-character training). If you actually play by the RAW, it takes a [i]very[/i] long time for characters in D6 Star Wars to obtain the level of power that you're complaining about (if they can obtain it at all -- many can't due to point caps). Gaming once per week for a year, it's [i]still[/i] unlikely that a PC would have come anywhere close to maxing out his abilities and skills if the RAW are adhered to where character advancement is concerned. During the three-year campaign that I played in, we met once a week on average, and I played the same human character [i]with a Venom-like symbiote attached to him[/i] throughout the game. Even with the 'super' aspect of my character At the end of the third year, the most dice that I could roll at one time, for a single action, was [i]ten[/i] (with cap bonuses from the symbiote). As a regular human I would have been clocking in at roughly an eight die total. As a Wooikie about nine dice. As a drioid. . . well, I probably would have been dead well before the three year limit ;) This is more than a bit misleading. First, the -1D penalty aplies to [i]all[/i] subsequent skill or attribute rolls made in a round. Second, the typical chracter has a point cap of 4D on their attributes, which means that they're usually rolling 9 dice tops per action (and that assumes a character who has been around for a while). Taking multiple actions can increase this to a maximum of 45 dice, assuming that the above exemplary character takes [i]nine[/i] actions (not a very common occurance, given that the more actions one takes, the more likely they are to fail). Honestly, all said and done, you're likely to roll just as many dice to resolve combat in D6 Star Wars as you are in [i]any[/i] dice pool system (and that's probably being generous -- when compared to many other dice pool systems, the pools in Star Wars D6 tend to be fairly small). Ultimately, you're right though -- non-pool systems do have an advantage over pool systems when it comes to the number of dice that you roll. That said, as some other posters have already pointed out, in this case, tallying the multiple die modifers of d20 and resolving actions on the tabletop takes, for many people, just about as much (or more) time as rolling and counting multiple dice does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which system for a Star Wars game?
Top