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Which system for a Star Wars game?
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<blockquote data-quote="Gothmog" data-source="post: 3240587" data-attributes="member: 317"><p>Our experience with D20 SW was the same Sunglar, both in a Rebellion era (with one Force user) and old Republic era (with four Jedi and one non-Jedi pilot 3 levels higher) and the Jedi were horribly overpowered and created many game problems. The Jedi were portrayed in the prequels as uber-powered, but in a game it doesn't work so well to have them be that way- it causes player resentment and boredom. D6 SW is worse in this regard because the Jedi aren't even limited by how many times they can use their force powers.</p><p></p><p>I haven't tried D20 Modern with psionics- it might work, but you've have to do a LOT of conversion to make it work well in the SW universe.</p><p> </p><p>Sage SW sounds kind of promising, although I'm not crazy about some of the things I've read about- for example not having control over skill development. </p><p></p><p>I agree if you have to use a D20 variant, I'd use True 20. Its closest to the SW universe in flavor and feel of any of the D20 games, and Conviction would work well as Force Points. The powers seem very close to Jedi powers as well.</p><p></p><p>I still maintain that Savage Worlds is the best fit of any game I've tried for Star Wars though. Plus, the Action Deck you can download from Pinnacle's website has been a blessing to our game, allowing the players to influence events in the campaign by playing certain cards.</p><p></p><p>In any event, no matter which game you choose, good luck to you!</p></blockquote><p></p>
[QUOTE="Gothmog, post: 3240587, member: 317"] Our experience with D20 SW was the same Sunglar, both in a Rebellion era (with one Force user) and old Republic era (with four Jedi and one non-Jedi pilot 3 levels higher) and the Jedi were horribly overpowered and created many game problems. The Jedi were portrayed in the prequels as uber-powered, but in a game it doesn't work so well to have them be that way- it causes player resentment and boredom. D6 SW is worse in this regard because the Jedi aren't even limited by how many times they can use their force powers. I haven't tried D20 Modern with psionics- it might work, but you've have to do a LOT of conversion to make it work well in the SW universe. Sage SW sounds kind of promising, although I'm not crazy about some of the things I've read about- for example not having control over skill development. I agree if you have to use a D20 variant, I'd use True 20. Its closest to the SW universe in flavor and feel of any of the D20 games, and Conviction would work well as Force Points. The powers seem very close to Jedi powers as well. I still maintain that Savage Worlds is the best fit of any game I've tried for Star Wars though. Plus, the Action Deck you can download from Pinnacle's website has been a blessing to our game, allowing the players to influence events in the campaign by playing certain cards. In any event, no matter which game you choose, good luck to you! [/QUOTE]
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Which system for a Star Wars game?
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