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Which system for a Star Wars game?
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 3241521" data-attributes="member: 3190"><p>Hey, we all roll our attacks one d20 at a time...</p><p></p><p></p><p></p><p>My pleasure. Seriously. If I have spare time, I spend it talking to other gamers. I only got into this business because I was going to spend 40 hours a week writing game material. I might as well get paid for it.</p><p></p><p>Not long after I started working at WotC, Dave Gross came down and told me he had a bunch of cool art for Star Wars starships, and asked if I'd like to come up with names, backstories, and game stats for him. I said I'd be thrilled to. Then he told me what the pay rate was. I was too stunned to try to explain I just wanted to do it... money wasn't necessary.</p><p></p><p>SW Gamer #2, as I recall. The art was -really- cool.</p><p></p><p></p><p></p><p>Fair enough, and obviously -I- won't try to dissuade you. However, if you want to run the game any time soon you may want to go ahead and pick something now. Saga isn't due for a few months yet.</p><p></p><p></p><p></p><p>Heh. That's the $64,000 question, and the one thing I can guarantee is that 48 hours after the book is published some people will say Jedi are overpowered, some people will say they're underpowered, and some will say they're just about right. -I- certainly think they're balanced, but I'm biased. Playtesting has gone well, but there's no way to avoid some play-style questions with that.</p><p></p><p>For example, I ended a 1st ed d20 SW game with a Wookiee soldier with a virbo-ax. With Power Attack, my huge Strength and a few other options, I could realistically damage an AT-AT. The Jedi couldn't come close. The Jedi player felt his class was underpowered, I felt it was perfect, since my character could keep up.</p><p></p><p>YMMV. We did our best.</p><p></p><p>Owen K.C. Stephens</p><p>d20 Triggerman</p><p></p><p>Need better cheap magic options?</p><p><a href="http://enworld.rpgnow.com/product_info.php?products_id=7708&" target="_blank">Get <strong>Loot 4 Less II: Rods, Staves and Wands</strong></a></p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 3241521, member: 3190"] Hey, we all roll our attacks one d20 at a time... My pleasure. Seriously. If I have spare time, I spend it talking to other gamers. I only got into this business because I was going to spend 40 hours a week writing game material. I might as well get paid for it. Not long after I started working at WotC, Dave Gross came down and told me he had a bunch of cool art for Star Wars starships, and asked if I'd like to come up with names, backstories, and game stats for him. I said I'd be thrilled to. Then he told me what the pay rate was. I was too stunned to try to explain I just wanted to do it... money wasn't necessary. SW Gamer #2, as I recall. The art was -really- cool. Fair enough, and obviously -I- won't try to dissuade you. However, if you want to run the game any time soon you may want to go ahead and pick something now. Saga isn't due for a few months yet. Heh. That's the $64,000 question, and the one thing I can guarantee is that 48 hours after the book is published some people will say Jedi are overpowered, some people will say they're underpowered, and some will say they're just about right. -I- certainly think they're balanced, but I'm biased. Playtesting has gone well, but there's no way to avoid some play-style questions with that. For example, I ended a 1st ed d20 SW game with a Wookiee soldier with a virbo-ax. With Power Attack, my huge Strength and a few other options, I could realistically damage an AT-AT. The Jedi couldn't come close. The Jedi player felt his class was underpowered, I felt it was perfect, since my character could keep up. YMMV. We did our best. Owen K.C. Stephens d20 Triggerman Need better cheap magic options? [URL=http://enworld.rpgnow.com/product_info.php?products_id=7708&]Get [B]Loot 4 Less II: Rods, Staves and Wands[/B][/URL] [/QUOTE]
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