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Which system for a Star Wars game?
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<blockquote data-quote="Sunglar" data-source="post: 3243421" data-attributes="member: 854"><p>Owen I agree wholeheartedly with that statement, and you have hit the spot with what I feel has been my biggest hurdle with the SW D20 revised rules as they stand. THE PERCEPTION (I realize this may be untrue in actual play with the right combination) of my players is that in the d20 rule set Jedis are the optimal choice and there all other choices pale by comparison. They feel that past certain levels all non-Jedi characters do is hang back and let the Jedi solve things.</p><p></p><p>(Mind you the following statement can sound conceited! You have been warned!)</p><p></p><p> I’ve been DM/GM long enough that I am confident I could run SW D20 as ease and find ways of making every character important. I run adventures where I pride myself in crafting encounters that need everybody’s special talents. I think role-playing can take care of some problems and my adventures have a lot of that… </p><p></p><p>(End of self adulation!)</p><p></p><p>However my players have been burnt by SW D20, call in inconsistent DMs, lack of understanding of the system, whatever, I think at this point trying to get them to play D20 as is will not fly.</p><p></p><p>All, well most, information on the Saga edition has some of them interested. I would say half of them want to wait for the Saga edition, half want to use True 20 and some simply don’t care.</p><p></p><p>I am going ahead with writing for the campaign. I do a lot of planning and conceptualizing beforehand and this can be done regardless of the system. Still the game is months away and I can with a little longer…</p><p></p><p>ValhallaGH thanks for the illustration on how True20 handles different power levels. Two of my players have the endless fights because I made the toughness save fear with the system. Has that been a problem for you?</p><p></p><p>Nebulous, you are right that in the prequels and some comics the have been portrayed as all powerful, but for the reasons Owen stated in his post I quoted here, and what I said at the top of this post, while that may work in movies and comics it may not be the most satisfying situation for a role playing game.</p><p></p><p>While the Jedi took center stage in the prequels, I think the original trilogy portrayed a better mix of different individuals pooling tighter for a common cause. I think a great analogy for an adventuring group, regardless of the genre. </p><p></p><p>I am really psyched about recreating the prequel movies. I know I am hijacking my own thread, but has anybody tried to do that? Re-imagining Episodes 1, 2 and 3 as THEY would have made them?</p><p></p><p>(End of terribly long post! Hope everyone is having fun during the holydays!)</p></blockquote><p></p>
[QUOTE="Sunglar, post: 3243421, member: 854"] Owen I agree wholeheartedly with that statement, and you have hit the spot with what I feel has been my biggest hurdle with the SW D20 revised rules as they stand. THE PERCEPTION (I realize this may be untrue in actual play with the right combination) of my players is that in the d20 rule set Jedis are the optimal choice and there all other choices pale by comparison. They feel that past certain levels all non-Jedi characters do is hang back and let the Jedi solve things. (Mind you the following statement can sound conceited! You have been warned!) I’ve been DM/GM long enough that I am confident I could run SW D20 as ease and find ways of making every character important. I run adventures where I pride myself in crafting encounters that need everybody’s special talents. I think role-playing can take care of some problems and my adventures have a lot of that… (End of self adulation!) However my players have been burnt by SW D20, call in inconsistent DMs, lack of understanding of the system, whatever, I think at this point trying to get them to play D20 as is will not fly. All, well most, information on the Saga edition has some of them interested. I would say half of them want to wait for the Saga edition, half want to use True 20 and some simply don’t care. I am going ahead with writing for the campaign. I do a lot of planning and conceptualizing beforehand and this can be done regardless of the system. Still the game is months away and I can with a little longer… ValhallaGH thanks for the illustration on how True20 handles different power levels. Two of my players have the endless fights because I made the toughness save fear with the system. Has that been a problem for you? Nebulous, you are right that in the prequels and some comics the have been portrayed as all powerful, but for the reasons Owen stated in his post I quoted here, and what I said at the top of this post, while that may work in movies and comics it may not be the most satisfying situation for a role playing game. While the Jedi took center stage in the prequels, I think the original trilogy portrayed a better mix of different individuals pooling tighter for a common cause. I think a great analogy for an adventuring group, regardless of the genre. I am really psyched about recreating the prequel movies. I know I am hijacking my own thread, but has anybody tried to do that? Re-imagining Episodes 1, 2 and 3 as THEY would have made them? (End of terribly long post! Hope everyone is having fun during the holydays!) [/QUOTE]
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