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Which system for a Star Wars game?
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<blockquote data-quote="ValhallaGH" data-source="post: 3245670" data-attributes="member: 41187"><p>I thought that might be the issue.</p><p></p><p>I have two solutions.</p><p><strong>First</strong>,<em> liberal use of minion rules</em>. The only opponents I let use the damage track are major lieutenants and big bads; the result is that everyone that should go down quickly (stormtroopers, battle droids, etc) goes down quickly, while everyone that should last for a while (sith lords, vile gangsters and sometimes large beasts such as rancors) lasts for a while. Since most Jedi duels are depicted as lasting for many minutes, I've got no problem with such battles raging for dozens of rounds until one finally succumbs to ill fortune.</p><p>Yes, a single stormtrooper might get lucky and survive a hail of blaster fire, but anyone with a lightsaber and a +1 strength can great cleave through an entire legion of the empire's finest without ever rolling a die.</p><p>That's due to the <strong>second</strong> solution, that<em> lightsabers deny the use of armor on a toughness save</em>. The blade slices through any artificial protection like a hot knife through butter, rendering the best armor plating practically useless. Since you can take 10 when attacking minions and minions cannot automatically succeed on a toughness save, once you make the difficulty mathematically impossible for them, they automatically die. A lightsaber and a +1 str deal +7 damage for a Difficulty 22 toughness save; stormtroopers have a +1 toughness save without their armor, giving them a max result of 21; being minions, any failure on the toughness save makes them instantly dead.</p><p></p><p>I hope those points can alleviate your groups' fears.</p><p></p><p>P.S. More on minion usage can be found in the discussion in <a href="http://true20.com/forum/viewtopic.php?t=570" target="_blank">this</a> True20 thread.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3245670, member: 41187"] I thought that might be the issue. I have two solutions. [B]First[/B],[I] liberal use of minion rules[/I]. The only opponents I let use the damage track are major lieutenants and big bads; the result is that everyone that should go down quickly (stormtroopers, battle droids, etc) goes down quickly, while everyone that should last for a while (sith lords, vile gangsters and sometimes large beasts such as rancors) lasts for a while. Since most Jedi duels are depicted as lasting for many minutes, I've got no problem with such battles raging for dozens of rounds until one finally succumbs to ill fortune. Yes, a single stormtrooper might get lucky and survive a hail of blaster fire, but anyone with a lightsaber and a +1 strength can great cleave through an entire legion of the empire's finest without ever rolling a die. That's due to the [B]second[/B] solution, that[I] lightsabers deny the use of armor on a toughness save[/I]. The blade slices through any artificial protection like a hot knife through butter, rendering the best armor plating practically useless. Since you can take 10 when attacking minions and minions cannot automatically succeed on a toughness save, once you make the difficulty mathematically impossible for them, they automatically die. A lightsaber and a +1 str deal +7 damage for a Difficulty 22 toughness save; stormtroopers have a +1 toughness save without their armor, giving them a max result of 21; being minions, any failure on the toughness save makes them instantly dead. I hope those points can alleviate your groups' fears. P.S. More on minion usage can be found in the discussion in [url=http://true20.com/forum/viewtopic.php?t=570]this[/url] True20 thread. [/QUOTE]
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