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Which system for a Star Wars game?
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<blockquote data-quote="Diggus Rex" data-source="post: 3246567" data-attributes="member: 46101"><p>VP/WP was <strong>not</strong> very wonky at all in my opinion. I've adapted it to every D20 game I run, D&D to Future. It gave more texture to damage than HP, was gritty, and reperesented movie damage excellantly. By this texture I mean characters went through more states than the two in hitpoints: fine until negative - HP, then dying. Gritty since a critical hit would at the <strong>least</strong> fatigue you and bring death <strong>much</strong> closer no matter what level you were. Cinematic in that heroes despite being badly hurt could catch there breaths and still go on without significant healing, a staple of action movies. </p><p></p><p>Gary Sarli, one of the writers, determined that in the current VP/WP system a PC advancing from level 1 to 20 had a 30% chance of being killed with a single attack. With a very lucky shot, a stormtrooper kill Vader. This was too gritty for them; I personally feel this level of lethality is what makes the PC's truely heroes. Also they wanted to add even more texture to damage while addressing criticism of the system. Essentially they're taking on the challenge of innovating their innovation. </p><p></p><p>In post #9 of this thread ( <a href="http://holonet.swrpgnetwork.com/showthread.php?postid=502414#post502414" target="_blank">http://holonet.swrpgnetwork.com/showthread.php?postid=502414#post502414</a> ) on SWRPG NEtwork they give a chat transcript of a Q&A the writers gave about Saga Ed.</p></blockquote><p></p>
[QUOTE="Diggus Rex, post: 3246567, member: 46101"] VP/WP was [b]not[/b] very wonky at all in my opinion. I've adapted it to every D20 game I run, D&D to Future. It gave more texture to damage than HP, was gritty, and reperesented movie damage excellantly. By this texture I mean characters went through more states than the two in hitpoints: fine until negative - HP, then dying. Gritty since a critical hit would at the [b]least[/b] fatigue you and bring death [b]much[/b] closer no matter what level you were. Cinematic in that heroes despite being badly hurt could catch there breaths and still go on without significant healing, a staple of action movies. Gary Sarli, one of the writers, determined that in the current VP/WP system a PC advancing from level 1 to 20 had a 30% chance of being killed with a single attack. With a very lucky shot, a stormtrooper kill Vader. This was too gritty for them; I personally feel this level of lethality is what makes the PC's truely heroes. Also they wanted to add even more texture to damage while addressing criticism of the system. Essentially they're taking on the challenge of innovating their innovation. In post #9 of this thread ( [url]http://holonet.swrpgnetwork.com/showthread.php?postid=502414#post502414[/url] ) on SWRPG NEtwork they give a chat transcript of a Q&A the writers gave about Saga Ed. [/QUOTE]
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