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Which system for a Star Wars game?
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<blockquote data-quote="cignus_pfaccari" data-source="post: 3246911" data-attributes="member: 14557"><p>I played in a SWd20 game a while back, and it was quite fun. The Jedis did not dominate things, or at least I certainly didn't feel dominated playing the pilot with the blaster rifle*. There were many times where the Jedi's ability with a glowing death rod had no bearing on the situation.</p><p></p><p>I didn't like the VP/WP system, though; maybe it's going from full health to almost dead on a vibroaxe crit that makes me biased, but I expect to have my character battered around a bit before going down.</p><p></p><p>Brad</p><p></p><p>* - To be fair, I did design the party's ship and got to name and fly it. In fights, I typically would take cover and throw down a lot of blaster bolts. When this character died, the new one used grenade launchers. A lot.</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 3246911, member: 14557"] I played in a SWd20 game a while back, and it was quite fun. The Jedis did not dominate things, or at least I certainly didn't feel dominated playing the pilot with the blaster rifle*. There were many times where the Jedi's ability with a glowing death rod had no bearing on the situation. I didn't like the VP/WP system, though; maybe it's going from full health to almost dead on a vibroaxe crit that makes me biased, but I expect to have my character battered around a bit before going down. Brad * - To be fair, I did design the party's ship and got to name and fly it. In fights, I typically would take cover and throw down a lot of blaster bolts. When this character died, the new one used grenade launchers. A lot. [/QUOTE]
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Which system for a Star Wars game?
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