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Which system for a Star Wars game?
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<blockquote data-quote="ValhallaGH" data-source="post: 3253536" data-attributes="member: 41187"><p>This is a problem of perceptions.</p><p>Are Jedi just flat out better than everyone else? Even those rare individuals with an equal amount of experience? Or is it simply that a 'normal' Jedi has been through twice as many life and death experiences as the vast majority of individuals, granting them a level of experience and skill that is unparalleled in most of the galaxy?</p><p></p><p>Obviously, you subscribe to the first theory. Jedi are simply better than everyone else. They can do anything and everything better than anyone else, even people that have been though just as many equally difficult situations. Whether level one or level one million, such Jedi are always better than their non-Jedi peers.</p><p></p><p>I subscribe to the second theory, namely that Jedi are usually higher level than the locals assisting them. Jedi have experienced twice as much as everyone else because they are summoned to deal with problems throughout the galaxy rather than waiting in a small corner of the galaxy for trouble to come to them. If Jedi typically have five or six more levels than other characters then they'll be able to do many things about as well as those other characters, even though those things are secondary or tertiary to that Jedi's training.</p><p></p><p>The first theory requires a class design that allows for some characters to have abilities far in excess of what other characters have. This is why similar Jedi built under a point-based system typically need about 50% more points than other characters; the designers are trying to do too much in too few levels.</p><p></p><p>The second theory requires Jedi to have enough abilities to compete with their contemporaries but not so much that they need to be vastly superior to them. This means that a Jedi Padawan is on par with most veterans of other professions; the standards of Jedi are such that a neophyte of theirs has received a level of training and experience that would qualify the learner as a master in most other fields.</p><p>The side effect is a great deal of level bloat for top tier Jedi. </p><p></p><p>There is very little power difference between the characters produced by theory one and theory two, but the honesty of the system is greater under theory two. A level ten character is a level ten character, and has a power level appropriate to such, rather than being a level ten character who may have the power of a level fifteen character.</p><p></p><p>Of course, none of this is really relevant as the OP has moved on to adventure design and background research.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3253536, member: 41187"] This is a problem of perceptions. Are Jedi just flat out better than everyone else? Even those rare individuals with an equal amount of experience? Or is it simply that a 'normal' Jedi has been through twice as many life and death experiences as the vast majority of individuals, granting them a level of experience and skill that is unparalleled in most of the galaxy? Obviously, you subscribe to the first theory. Jedi are simply better than everyone else. They can do anything and everything better than anyone else, even people that have been though just as many equally difficult situations. Whether level one or level one million, such Jedi are always better than their non-Jedi peers. I subscribe to the second theory, namely that Jedi are usually higher level than the locals assisting them. Jedi have experienced twice as much as everyone else because they are summoned to deal with problems throughout the galaxy rather than waiting in a small corner of the galaxy for trouble to come to them. If Jedi typically have five or six more levels than other characters then they'll be able to do many things about as well as those other characters, even though those things are secondary or tertiary to that Jedi's training. The first theory requires a class design that allows for some characters to have abilities far in excess of what other characters have. This is why similar Jedi built under a point-based system typically need about 50% more points than other characters; the designers are trying to do too much in too few levels. The second theory requires Jedi to have enough abilities to compete with their contemporaries but not so much that they need to be vastly superior to them. This means that a Jedi Padawan is on par with most veterans of other professions; the standards of Jedi are such that a neophyte of theirs has received a level of training and experience that would qualify the learner as a master in most other fields. The side effect is a great deal of level bloat for top tier Jedi. There is very little power difference between the characters produced by theory one and theory two, but the honesty of the system is greater under theory two. A level ten character is a level ten character, and has a power level appropriate to such, rather than being a level ten character who may have the power of a level fifteen character. Of course, none of this is really relevant as the OP has moved on to adventure design and background research. [/QUOTE]
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