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General Tabletop Discussion
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Which system for a Star Wars game?
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<blockquote data-quote="eyebeams" data-source="post: 3255357" data-attributes="member: 9225"><p>Not at all. But you're using an analogy from the fiction, not from RPG play. RPG play gives more weight to some character abilities than others. In the SW universe, Jedi are the best close combatants, have an effective way to neutralize ranged attacks (it's only a problem when the Jedia are suprised -- and that's bad for *all* characters) and have superpowers. They're also amazing pilots, detectives and military commanders. A 14 year old Jedia can hold off cloned commandos. In an adventure RPG, that's pure gravy. In Star Wars *fiction* and *film* they're planty of room for tension, but in terms of RPG character power, Jedi have an edge.</p><p></p><p>They can't do *everything* better, but that can do a lot of adventure tasks better, and it does seem to come right from the start (because we have teenage Jedi who can fight clonetroopers -- the kid loses, but he's taking on an entire squad!). In the setting, other characters have wealth, worldly common sense, political influence and specialized knowledge to stake out a place, but not all of this transfers well to an RPG.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 3255357, member: 9225"] Not at all. But you're using an analogy from the fiction, not from RPG play. RPG play gives more weight to some character abilities than others. In the SW universe, Jedi are the best close combatants, have an effective way to neutralize ranged attacks (it's only a problem when the Jedia are suprised -- and that's bad for *all* characters) and have superpowers. They're also amazing pilots, detectives and military commanders. A 14 year old Jedia can hold off cloned commandos. In an adventure RPG, that's pure gravy. In Star Wars *fiction* and *film* they're planty of room for tension, but in terms of RPG character power, Jedi have an edge. They can't do *everything* better, but that can do a lot of adventure tasks better, and it does seem to come right from the start (because we have teenage Jedi who can fight clonetroopers -- the kid loses, but he's taking on an entire squad!). In the setting, other characters have wealth, worldly common sense, political influence and specialized knowledge to stake out a place, but not all of this transfers well to an RPG. [/QUOTE]
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Which system for a Star Wars game?
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