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Which system for a Star Wars game?
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<blockquote data-quote="eyebeams" data-source="post: 3258596" data-attributes="member: 9225"><p>Unfortunately, the problem is the flipside of the 12 year old Jedi. How do you integrate them into low level parties? Making adult Jedi mid-level characters around 1st level adults simulates the movies but is poorly structured for balanced parties, unless you make everyone equally competent heroes.</p><p></p><p></p><p></p><p>Any of the above in a balanced low level party. Plus, boosting everybody's level kicks some antagonists to truly silly power levels. If Anakin and Obi-Wan in ROTS are levels 13 and 16, respectively (talented padawan rushed master), General Grievous and his bodyguards need to be slinging dozens of levels around to be plausible antagonists. That's kind of an inelegant solution. Plus, are shielded Droideka's really the equivalent of 15th level antagonists? It simply inflates everything. Plus, it lacks verisimilitude, in that young Obi-Wan and Anakin are not wise beyond their years. They're young doofuses who make mistakes.</p><p></p><p>The things that non-Jedi have over Jedi skillwise are:</p><p>* Social influence beyond being bad*ss and mental suggestion.</p><p>* Complex tech/med/repair skills.</p><p>* Reliable ability with blasters (as opposed to surprise/lucky shots).</p><p>* Wealth</p><p>* Skill piloting anything bigger than a fighter.</p><p>* Larcenous skills.</p><p></p><p>But the big thing non-Jedi have, that D6 SW represented very well, is that they are:</p><p>* Lucky.</p><p>* Can be heroes without special complications.</p><p></p><p>Now in D6 this worked because Jedi had the Force invested in specific abilities and heroes just used it to get out of sticky situations. D6 was a bit broad with the temptation of the Dark Side. In the movies, it was obviously a subtext for everybody, but Jedi always had the deepest risks when it came to the Dark Side.</p><p></p><p>I think Adventure!'s Dramatic Editing could work well as the basis for this kind of Force system. Han Solo types use it to get the first shot and do all kinds of uncanny things or just get lucky, but Jedi are hardwired into a more potent but less morally flexible or wildly lucky path.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 3258596, member: 9225"] Unfortunately, the problem is the flipside of the 12 year old Jedi. How do you integrate them into low level parties? Making adult Jedi mid-level characters around 1st level adults simulates the movies but is poorly structured for balanced parties, unless you make everyone equally competent heroes. Any of the above in a balanced low level party. Plus, boosting everybody's level kicks some antagonists to truly silly power levels. If Anakin and Obi-Wan in ROTS are levels 13 and 16, respectively (talented padawan rushed master), General Grievous and his bodyguards need to be slinging dozens of levels around to be plausible antagonists. That's kind of an inelegant solution. Plus, are shielded Droideka's really the equivalent of 15th level antagonists? It simply inflates everything. Plus, it lacks verisimilitude, in that young Obi-Wan and Anakin are not wise beyond their years. They're young doofuses who make mistakes. The things that non-Jedi have over Jedi skillwise are: * Social influence beyond being bad*ss and mental suggestion. * Complex tech/med/repair skills. * Reliable ability with blasters (as opposed to surprise/lucky shots). * Wealth * Skill piloting anything bigger than a fighter. * Larcenous skills. But the big thing non-Jedi have, that D6 SW represented very well, is that they are: * Lucky. * Can be heroes without special complications. Now in D6 this worked because Jedi had the Force invested in specific abilities and heroes just used it to get out of sticky situations. D6 was a bit broad with the temptation of the Dark Side. In the movies, it was obviously a subtext for everybody, but Jedi always had the deepest risks when it came to the Dark Side. I think Adventure!'s Dramatic Editing could work well as the basis for this kind of Force system. Han Solo types use it to get the first shot and do all kinds of uncanny things or just get lucky, but Jedi are hardwired into a more potent but less morally flexible or wildly lucky path. [/QUOTE]
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