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which system for G.I. Joe d20?
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<blockquote data-quote="Agent Old Dark" data-source="post: 1160125" data-attributes="member: 14660"><p>Not wanting to start a flame war, it is my impression that the only reason D20 Mod has been more popular [if it has] is due to its ties to DnD, WotC, and a huge distribution. Spycraft, OTOH, is a little harder to find [at least here in NZ] and has mainly spread thru word of mouth.</p><p></p><p>The main sticking point with Spycraft has been with the sheer number of books, tho once people realise that A] This is 1st Ed, and B] I have all the books anyway and am happy to lend them out [within reason] they soon come round.</p><p></p><p>The question I want to ask is, so many people have bought D20 Mod. but how many of them are still playing it 6-12 months down the track. I know it hasn't been around that long, almost, but that is one of the beauties of Spycraft. There is always a new Feat/Class/PrC/Ruleset [ie Manhunts] that gives you a sudden burst of inspiration for new character concepts.</p><p></p><p>When I look at D20 Mod all I see is DnD with suits and guns .. keeping the monsters in the game is nice, but a little to 'fantasy' for my tastes - good for converting to Shadowrun D20 tho <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If it sounds like I'm a little fanatical about Spycraft, its true. I am a bit of a cheerleader at times, tho it is for good reason. I have never had a problem with the product line, other than the Faceman/Snoop being the last class book out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And the responses to my questions have always been prompt, courtious, and packed with more teasers than I could shake a large, pointy stick at <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Agent Old Dark, post: 1160125, member: 14660"] Not wanting to start a flame war, it is my impression that the only reason D20 Mod has been more popular [if it has] is due to its ties to DnD, WotC, and a huge distribution. Spycraft, OTOH, is a little harder to find [at least here in NZ] and has mainly spread thru word of mouth. The main sticking point with Spycraft has been with the sheer number of books, tho once people realise that A] This is 1st Ed, and B] I have all the books anyway and am happy to lend them out [within reason] they soon come round. The question I want to ask is, so many people have bought D20 Mod. but how many of them are still playing it 6-12 months down the track. I know it hasn't been around that long, almost, but that is one of the beauties of Spycraft. There is always a new Feat/Class/PrC/Ruleset [ie Manhunts] that gives you a sudden burst of inspiration for new character concepts. When I look at D20 Mod all I see is DnD with suits and guns .. keeping the monsters in the game is nice, but a little to 'fantasy' for my tastes - good for converting to Shadowrun D20 tho :) If it sounds like I'm a little fanatical about Spycraft, its true. I am a bit of a cheerleader at times, tho it is for good reason. I have never had a problem with the product line, other than the Faceman/Snoop being the last class book out ;) And the responses to my questions have always been prompt, courtious, and packed with more teasers than I could shake a large, pointy stick at :cool: [/QUOTE]
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which system for G.I. Joe d20?
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