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General Tabletop Discussion
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which system for G.I. Joe d20?
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<blockquote data-quote="Dr Bunsen Honeydew" data-source="post: 1166611" data-attributes="member: 9338"><p>In <strong>Spycraft</strong> most of the basic enemy goons are represented by minions - generally weaker than the Agents (for example, minions have no wound points, only vitality points), although there are ways of making them weaker or stronger, depending on the type of game you are wanting. Above these are the Henchmen and Masterminds that lead them (often from a big swivelly chair with a white cat. There are now rules for white cats. Woohoo., There are now rules for sharks. Now I want rules for '<em>frikkin</em>' lasers to put on their heads). The Mastermind system is designed to set up missions at whatever difficulty level you want.</p><p></p><p>So you can have a few PCs and many agents. Mabe a lucky hit will hurt the agents, but such things happen.</p><p></p><p></p><p>Not that I know that much about <strong>GI Joe</strong>, but <strong>Spycraft</strong> classes are really well written. The main site has a <a href="http://www.spycraftrpg.com/resources/index.html" target="_blank">resources page</a> with a <strong>lite</strong> version of the Spycraft ruleset (under <em>Files</em>). This gives the first five levels of the six base classes, and a rundown of some the different rules. Well worth a look.</p><p></p><p>Take a look at the <a href="http://www.alderac.com/forum/viewforum.php?f=18" target="_blank">forums</a> and ask a few questions, the people there are very helpful, and are sure to answer any questions that you might have. <strong>GI Joe</strong> has come up a couple of times in the past and a quick search will get you some information. Most should be easily statted up with a single base class and maybe a prestige class.</p><p></p><p>And while you're there, if you're bored, take a look at <a href="http://www.alderac.com/forum/viewtopic.php?t=2109" target="_blank">my thread here</a>.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Dr Bunsen Honeydew, post: 1166611, member: 9338"] In [b]Spycraft[/b] most of the basic enemy goons are represented by minions - generally weaker than the Agents (for example, minions have no wound points, only vitality points), although there are ways of making them weaker or stronger, depending on the type of game you are wanting. Above these are the Henchmen and Masterminds that lead them (often from a big swivelly chair with a white cat. There are now rules for white cats. Woohoo., There are now rules for sharks. Now I want rules for '[i]frikkin[/i]' lasers to put on their heads). The Mastermind system is designed to set up missions at whatever difficulty level you want. So you can have a few PCs and many agents. Mabe a lucky hit will hurt the agents, but such things happen. Not that I know that much about [b]GI Joe[/b], but [b]Spycraft[/b] classes are really well written. The main site has a [url=http://www.spycraftrpg.com/resources/index.html]resources page[/url] with a [b]lite[/b] version of the Spycraft ruleset (under [i]Files[/i]). This gives the first five levels of the six base classes, and a rundown of some the different rules. Well worth a look. Take a look at the [url=http://www.alderac.com/forum/viewforum.php?f=18]forums[/url] and ask a few questions, the people there are very helpful, and are sure to answer any questions that you might have. [b]GI Joe[/b] has come up a couple of times in the past and a quick search will get you some information. Most should be easily statted up with a single base class and maybe a prestige class. And while you're there, if you're bored, take a look at [url=http://www.alderac.com/forum/viewtopic.php?t=2109]my thread here[/url]. Hope this helps. [/QUOTE]
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which system for G.I. Joe d20?
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