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<blockquote data-quote="Herremann the Wise" data-source="post: 5470382" data-attributes="member: 11300"><p>Hello Nellisir,</p><p></p><p>If you were to run 3.x, I would go Pathfinder on it's own with <strong><em><u>no extras</u></em></strong>; at least to begin with. I have done this with my Kingmaker campaign and can thoroughly recommend the changes they have made that make GMing easier and the classes more fun. Going back to a more conservative expanse of balanced options has addressed many of the issues that players had regarding 3.x. It's not perfect but then no game is and it <em>is </em>a step forward from 3.5.</p><p></p><p>4e (which I also play in and have a DDI account for which I recommend if you go this path) <strong><em>feels </em></strong>different to 3.x. It really encourages teamwork and emphasizes the party over the individual in many different ways. DMing is significantly easier due to how encounters are structured and how monsters are built and displayed - you can run them direct off the page which you can also do with pathfinder due to how they have done their statblocks although you still need to know your spells back to front. </p><p></p><p>However, part of the feel of 4e is like a boardgame as well as an MMO. It is <strong>not </strong>just a boardgame or an MMO but it does have <em>enjoyable </em>elements derived from such sources. (You can dull these elements if you don't jive with such but they will always be there). If you're used to questioning that some in game action does not make sense in 3.x, this feeling can be significantly amplified in 4e. Some player's are happy to make such sacrifices for the overall enjoyment of the game while for others, this can stamp all over the enjoyment of their personal experience and the verisimilitude they are looking from their play experience. If one thing I have noticed is true, it is that 4e can really divide a playing group - it certainly did ours.</p><p></p><p>I would certainly suggest you read into 4e and see if you like the vibe. It might very well be what you are looking for. Otherwise try Pathfinder without the 3.x extras - it will be familiar but new and comfortable as well.</p><p></p><p>By the way, what type of campaign are you looking to run? Kitchen sink, story-focused, sandbox, linear or what flavour?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5470382, member: 11300"] Hello Nellisir, If you were to run 3.x, I would go Pathfinder on it's own with [B][I][U]no extras[/U][/I][/B]; at least to begin with. I have done this with my Kingmaker campaign and can thoroughly recommend the changes they have made that make GMing easier and the classes more fun. Going back to a more conservative expanse of balanced options has addressed many of the issues that players had regarding 3.x. It's not perfect but then no game is and it [I]is [/I]a step forward from 3.5. 4e (which I also play in and have a DDI account for which I recommend if you go this path) [B][I]feels [/I][/B]different to 3.x. It really encourages teamwork and emphasizes the party over the individual in many different ways. DMing is significantly easier due to how encounters are structured and how monsters are built and displayed - you can run them direct off the page which you can also do with pathfinder due to how they have done their statblocks although you still need to know your spells back to front. However, part of the feel of 4e is like a boardgame as well as an MMO. It is [B]not [/B]just a boardgame or an MMO but it does have [I]enjoyable [/I]elements derived from such sources. (You can dull these elements if you don't jive with such but they will always be there). If you're used to questioning that some in game action does not make sense in 3.x, this feeling can be significantly amplified in 4e. Some player's are happy to make such sacrifices for the overall enjoyment of the game while for others, this can stamp all over the enjoyment of their personal experience and the verisimilitude they are looking from their play experience. If one thing I have noticed is true, it is that 4e can really divide a playing group - it certainly did ours. I would certainly suggest you read into 4e and see if you like the vibe. It might very well be what you are looking for. Otherwise try Pathfinder without the 3.x extras - it will be familiar but new and comfortable as well. By the way, what type of campaign are you looking to run? Kitchen sink, story-focused, sandbox, linear or what flavour? Best Regards Herremann the Wise [/QUOTE]
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