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Which table concerns do you consider the most significant?
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<blockquote data-quote="MNblockhead" data-source="post: 9344991" data-attributes="member: 6796661"><p>Most of the things on the list are not things that I've had issues with, or are things I feel I can work around fairly easily. So I only chose three:</p><p></p><p>Conflict due to player personalities/behaviors </p><p>Conflict due to player psychological/medical issues </p><p>Conflict in playstyles/preferences</p><p></p><p>As a DM, I pitch an idea for a campaign and we discuss options as a group. If a player has an issue with rules or something in the campaign, I try to be flexible and find a way to address it that doesn't detract from my fun or the fun of the other players. But there is only so much I can do if there are wildly different playstyle preference among a group. Which is why pitching campaign ideas and coming to a consensus as a group is so important. If you have everyone's buy-in and everyone is on the same page on what kind of game and campaign will be played, it solves many of the other issues listed. </p><p></p><p>Issues related to player personality and behavior and ruin a game for everyone. I find this one particularly significant, because the solution may require booting the player whose personality and behavior is creating problems for the group. </p><p></p><p>I have not had issuess with player psychological or medical issues, but I think it would be a tough problem. Sometimes people will just have to drop out because of medical issues and their just might not be anything you can do with it. With psychological issues, it would be tough, because you want to be understanding and accommodating but you also have to think about the well-being of other players. And, this may sound heartless, but I'm not a psychiatrist or counsellor and I don't want to spend what little downtime I have pretending to be one.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9344991, member: 6796661"] Most of the things on the list are not things that I've had issues with, or are things I feel I can work around fairly easily. So I only chose three: Conflict due to player personalities/behaviors Conflict due to player psychological/medical issues Conflict in playstyles/preferences As a DM, I pitch an idea for a campaign and we discuss options as a group. If a player has an issue with rules or something in the campaign, I try to be flexible and find a way to address it that doesn't detract from my fun or the fun of the other players. But there is only so much I can do if there are wildly different playstyle preference among a group. Which is why pitching campaign ideas and coming to a consensus as a group is so important. If you have everyone's buy-in and everyone is on the same page on what kind of game and campaign will be played, it solves many of the other issues listed. Issues related to player personality and behavior and ruin a game for everyone. I find this one particularly significant, because the solution may require booting the player whose personality and behavior is creating problems for the group. I have not had issuess with player psychological or medical issues, but I think it would be a tough problem. Sometimes people will just have to drop out because of medical issues and their just might not be anything you can do with it. With psychological issues, it would be tough, because you want to be understanding and accommodating but you also have to think about the well-being of other players. And, this may sound heartless, but I'm not a psychiatrist or counsellor and I don't want to spend what little downtime I have pretending to be one. [/QUOTE]
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