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*TTRPGs General
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9762256" data-attributes="member: 7023840"><p>...I get it. I guess I should explain my totally serious, yet totally joking, answer more.</p><p></p><p>There are certain games I often think about- you might even know which ones they are because I reference them fairly often! I think that those games were valuable for me because they helped me understand what I did, and didn't, want out of a TTRPG.</p><p></p><p>Let me be more specific. Different people have different preferences. For example, some people are really into miniatures, and large set-piece battles, and tactical combat. They would probably be just as happy wargaming as roleplaying. Others? Not so much.</p><p></p><p>For me, I realized over the '80s and the '90s that there were certain things that I didn't enjoy in my TTRPG. Things that I preferred in ... say, a videogame. The benefit wasn't worth the time when it came to TTRPGs. When it comes to things like "super crunchy combat," or "advanced tactics," or anything that requires a lot of in-depth numbers and math and time ... I'd rather just have a computer handle all of that in the background while I concentrate on <em>doing, </em>rather than <em>mathing</em>. </p><p></p><p>It didn't mean I eschewed crunch completely- I still play D&D (TSR-era, 5e). But mostly, I gravitate to rule sets that are so small, I can drown 'em in a birdbath. But that's me. </p><p></p><p>The thing is- when you're looking at videogames that offer very granular choices- that's <em>exactly </em>what they do best. Same with making <em>complex tactical decisions </em>easy and fun in real time. But that's also what TTRPGs tend to do worse. <em>Phoenix Command</em> would be trivially easy for a computer to run, but (sorry, hardcore fans and engineers everywhere) it mostly fails as a TTRPG. The more granular and tactically interesting, the harder it is to simply have fun in real time.</p><p></p><p>That's not to say you can't have fun! I mean... there are a lot of people that still wargame. That still love taking the time to paint miniatures, and do complicated tactical battles. If you are looking to prioritize tactical, positioning-based combat, and make it important and fun ... why not just rip off the bandaid and try wargaming? </p><p></p><p>And I don't mean Warhammer 40k (unless you're, like, into that ... and have a lot of money). Battletech. Napoleonic. Bolt Action. I dunno... just dive in for the full combat experience and see how you like it?</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9762256, member: 7023840"] ...I get it. I guess I should explain my totally serious, yet totally joking, answer more. There are certain games I often think about- you might even know which ones they are because I reference them fairly often! I think that those games were valuable for me because they helped me understand what I did, and didn't, want out of a TTRPG. Let me be more specific. Different people have different preferences. For example, some people are really into miniatures, and large set-piece battles, and tactical combat. They would probably be just as happy wargaming as roleplaying. Others? Not so much. For me, I realized over the '80s and the '90s that there were certain things that I didn't enjoy in my TTRPG. Things that I preferred in ... say, a videogame. The benefit wasn't worth the time when it came to TTRPGs. When it comes to things like "super crunchy combat," or "advanced tactics," or anything that requires a lot of in-depth numbers and math and time ... I'd rather just have a computer handle all of that in the background while I concentrate on [I]doing, [/I]rather than [I]mathing[/I]. It didn't mean I eschewed crunch completely- I still play D&D (TSR-era, 5e). But mostly, I gravitate to rule sets that are so small, I can drown 'em in a birdbath. But that's me. The thing is- when you're looking at videogames that offer very granular choices- that's [I]exactly [/I]what they do best. Same with making [I]complex tactical decisions [/I]easy and fun in real time. But that's also what TTRPGs tend to do worse. [I]Phoenix Command[/I] would be trivially easy for a computer to run, but (sorry, hardcore fans and engineers everywhere) it mostly fails as a TTRPG. The more granular and tactically interesting, the harder it is to simply have fun in real time. That's not to say you can't have fun! I mean... there are a lot of people that still wargame. That still love taking the time to paint miniatures, and do complicated tactical battles. If you are looking to prioritize tactical, positioning-based combat, and make it important and fun ... why not just rip off the bandaid and try wargaming? And I don't mean Warhammer 40k (unless you're, like, into that ... and have a lot of money). Battletech. Napoleonic. Bolt Action. I dunno... just dive in for the full combat experience and see how you like it? [/QUOTE]
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Which "Tactical" TTRPG Would Work Best As An X-Com Like?
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