Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Which version of the Ranger?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MostlyHarmless42" data-source="post: 8073948" data-attributes="member: 6845520"><p>Objectively I feel the alternative class variants already linked previously do largely address the concerns of the base class.</p><p></p><p>In regards to beastmaster, it is less an issue of the pet's damage and action economy being complicated and more an two different issues of preference and performance. Those who complain about the action economy of how the PHB beast master work are not wrong in saying that they might not like the way one has to choose between trading attacks to let their beast act, but it is more so an opinion of what is "fun" or not than complaints of actual mechanical issues.</p><p></p><p>Where the beastmaster <em>does</em> suffer mechanically is related to survivability of the pet. The PHB version of the class does not grant the beastmaster any way to really revive their pet other than as players do (which is costly and expensive), nor a way to heal their pet outside of the base rules of the game (the pet only gets 2 or 3 hit dice for short rests....ever and often results in the ranger spending all their spell slots just to heal their pet (or taxing their party healer's slots). Additionally, after 7th level or so the pet begins to start having severe survivability issues as AOE effects become outright lethal to pets, and the DM can't exactly be blamed for having an enemy wizard drop a fireball or cloudkill, even if it does result in a dead pet like 80% of the time. This is effectively no different than if one was to buy a dog or other animal with a low CR during high level play.</p><p></p><p>The Revised Ranger Beastmaster largely fixes the survivability issues of the pet in spades, but I do think that the full base class redo is a bit overkill. You might consider using the ruleset from the revised UA version of the class (mainly for scaling concerns defensively) and then either force them to spend one attack to have their pet attack (as per PHB), or use their bonus action to have their pet take their actions (as per artificer). </p><p></p><p>I would just give them the subclass abilities listed there at the appropriate levels (or as close to the original if they are different levels, I cannot remember at present), with one exception: leave off is the revised versions 5th level ability (which in the originally replaced Extra Attack), as as long as the pet gets one attack per round it is fine.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8073948, member: 6845520"] Objectively I feel the alternative class variants already linked previously do largely address the concerns of the base class. In regards to beastmaster, it is less an issue of the pet's damage and action economy being complicated and more an two different issues of preference and performance. Those who complain about the action economy of how the PHB beast master work are not wrong in saying that they might not like the way one has to choose between trading attacks to let their beast act, but it is more so an opinion of what is "fun" or not than complaints of actual mechanical issues. Where the beastmaster [I]does[/I] suffer mechanically is related to survivability of the pet. The PHB version of the class does not grant the beastmaster any way to really revive their pet other than as players do (which is costly and expensive), nor a way to heal their pet outside of the base rules of the game (the pet only gets 2 or 3 hit dice for short rests....ever and often results in the ranger spending all their spell slots just to heal their pet (or taxing their party healer's slots). Additionally, after 7th level or so the pet begins to start having severe survivability issues as AOE effects become outright lethal to pets, and the DM can't exactly be blamed for having an enemy wizard drop a fireball or cloudkill, even if it does result in a dead pet like 80% of the time. This is effectively no different than if one was to buy a dog or other animal with a low CR during high level play. The Revised Ranger Beastmaster largely fixes the survivability issues of the pet in spades, but I do think that the full base class redo is a bit overkill. You might consider using the ruleset from the revised UA version of the class (mainly for scaling concerns defensively) and then either force them to spend one attack to have their pet attack (as per PHB), or use their bonus action to have their pet take their actions (as per artificer). I would just give them the subclass abilities listed there at the appropriate levels (or as close to the original if they are different levels, I cannot remember at present), with one exception: leave off is the revised versions 5th level ability (which in the originally replaced Extra Attack), as as long as the pet gets one attack per round it is fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which version of the Ranger?
Top