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Community
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Which video games should and shouldn't influence it?
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<blockquote data-quote="Glade Riven" data-source="post: 5775375" data-attributes="member: 86468"><p>It depends on what you mean by "videogamey." I had this argument here on Enworld several times after 4e's release.</p><p></p><p>But, on what I would look at...I would look first at what good videogames do well. Then I would look at what they don't do well. Then I would look at whether or not what they do well can translate to a different format.</p><p> </p><p></p><p><strong>Skyrim</strong></p><p>1. A fairly open world where you can do anything is a good thing. Tricky to do at the table, but I am a fan of sandbox.</p><p>2. <em>One class to rule them all</em> isn't D&D. However, perk trees are very reminicent of D20 Modern's and Saga's Talent Trees. I like talent trees, and think they should be brought back.</p><p>3. While I do not support a <em>One Class to Rule Them All</em> approach, it would be nice if D&D allowed a player to "dabble" in minor abilities normally avalable only to other classes, either through feats or talent trees.</p><p>4. Skyrim (sometime soonish) will be coming out with a Creation Kit. A A "Sandbox" Construction Kit (Campaign Construction Kit?) for 5e would be friggin' awsome. Distill it into a book or box set instead of the whole "points of light" thing, to give a DM tools to build a campaign setting of their own. Split this from the DMG, and leave the DMG for things like running a game.</p><p> </p><p></p><p><strong>Legend of Zelda</strong></p><p>1. I learned dungeon design from Zelda games. It is one thing that series does exceedingly well, and using what I learned from Zelda at the table has had very positive results.</p><p>2. Really, skip everything else from the series. Except maybe the hookshot. Or a few other artifacts.</p><p> </p><p></p><p><strong>Dragon Age</strong></p><p>1. Having only played the first one and never played the second one, I...have no idea what it would even really have to offer beyond a few fluff ideas. They do have the coolest take on dwarves.</p><p> </p><p></p><p><strong>Neverwinter Nights</strong></p><p>Hey, wait-a-second...</p><p> </p><p></p><p><strong>Guild Wars II</strong></p><p>Yes, the game is not out yet. But - I love what I am reading of the design philosophy behind Guild Wars II. I'd like to see some of that reflected if not with 5e, then with a 5e compatable revamp of d20 Modern.</p><p> </p><p><strong>Most JRPGs</strong></p><p>Too grindery, and most plots are esoteric to the point where the Game Designers forgot what they were doing by the end. Or ran out of budget.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5775375, member: 86468"] It depends on what you mean by "videogamey." I had this argument here on Enworld several times after 4e's release. But, on what I would look at...I would look first at what good videogames do well. Then I would look at what they don't do well. Then I would look at whether or not what they do well can translate to a different format. [B]Skyrim[/B] 1. A fairly open world where you can do anything is a good thing. Tricky to do at the table, but I am a fan of sandbox. 2. [I]One class to rule them all[/I] isn't D&D. However, perk trees are very reminicent of D20 Modern's and Saga's Talent Trees. I like talent trees, and think they should be brought back. 3. While I do not support a [I]One Class to Rule Them All[/I] approach, it would be nice if D&D allowed a player to "dabble" in minor abilities normally avalable only to other classes, either through feats or talent trees. 4. Skyrim (sometime soonish) will be coming out with a Creation Kit. A A "Sandbox" Construction Kit (Campaign Construction Kit?) for 5e would be friggin' awsome. Distill it into a book or box set instead of the whole "points of light" thing, to give a DM tools to build a campaign setting of their own. Split this from the DMG, and leave the DMG for things like running a game. [B]Legend of Zelda[/B] 1. I learned dungeon design from Zelda games. It is one thing that series does exceedingly well, and using what I learned from Zelda at the table has had very positive results. 2. Really, skip everything else from the series. Except maybe the hookshot. Or a few other artifacts. [B]Dragon Age[/B] 1. Having only played the first one and never played the second one, I...have no idea what it would even really have to offer beyond a few fluff ideas. They do have the coolest take on dwarves. [B]Neverwinter Nights[/B] Hey, wait-a-second... [B]Guild Wars II[/B] Yes, the game is not out yet. But - I love what I am reading of the design philosophy behind Guild Wars II. I'd like to see some of that reflected if not with 5e, then with a 5e compatable revamp of d20 Modern. [B]Most JRPGs[/B] Too grindery, and most plots are esoteric to the point where the Game Designers forgot what they were doing by the end. Or ran out of budget. [/QUOTE]
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