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Community
General Tabletop Discussion
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Which video games should and shouldn't influence it?
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<blockquote data-quote="DonTadow" data-source="post: 5775490" data-attributes="member: 22622"><p>Oh my,</p><p></p><p>what a closed minded bunch of folk we become. I talk all the time in MMO forums of how the next generation of MMOs needs to bring more tabletop ideas. Well vice versa.</p><p></p><p>If your goal is to grow the medium, and people who would be interested in your medium play video games, then you need to figure out the things they like about it and incoprorate. No, you dont want battlfield earth </p><p></p><p>The ONE thing that they need to borrow is the ease of making a character. This is what folk are use to in RPGs. The goal is, how to do this, and keep the option of being complex. </p><p></p><p>In every game i play, i make 4 or 5 decisions and voila , i am playing the game and playing a character i enjoy playing.</p><p></p><p>As i play the game, i make furhter decisions to make my character, slowly. </p><p></p><p>Both 3.5, 4e and pathfinder force a strong understanding of the character making progress and the entire game before i make a character. </p><p></p><p>i have to either memorize or have on hand at all times a chart that doesn't follow mathematical convention to make a character. Wait, why do i get a +1 here and not one here, wait this is going up 2. </p><p></p><p>That's why i like the module approach and hope it is more stripped down than all inclusive. The class structure is cumbersomeness. ONly a handful of folk will want to come in fresh (no outside intervention) and play the game. And there aren't enough rpgers out there to bring in all the players that hasbro needs to make this lucrative for them.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5775490, member: 22622"] Oh my, what a closed minded bunch of folk we become. I talk all the time in MMO forums of how the next generation of MMOs needs to bring more tabletop ideas. Well vice versa. If your goal is to grow the medium, and people who would be interested in your medium play video games, then you need to figure out the things they like about it and incoprorate. No, you dont want battlfield earth The ONE thing that they need to borrow is the ease of making a character. This is what folk are use to in RPGs. The goal is, how to do this, and keep the option of being complex. In every game i play, i make 4 or 5 decisions and voila , i am playing the game and playing a character i enjoy playing. As i play the game, i make furhter decisions to make my character, slowly. Both 3.5, 4e and pathfinder force a strong understanding of the character making progress and the entire game before i make a character. i have to either memorize or have on hand at all times a chart that doesn't follow mathematical convention to make a character. Wait, why do i get a +1 here and not one here, wait this is going up 2. That's why i like the module approach and hope it is more stripped down than all inclusive. The class structure is cumbersomeness. ONly a handful of folk will want to come in fresh (no outside intervention) and play the game. And there aren't enough rpgers out there to bring in all the players that hasbro needs to make this lucrative for them. [/QUOTE]
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Which video games should and shouldn't influence it?
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