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Which Virtual Table Top are you using right now and what do you like best about it?
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<blockquote data-quote="MNblockhead" data-source="post: 8106269" data-attributes="member: 6796661"><p>Glad you are liking Foundry. I don't recommend it for everyone but I am a huge fan and am running all my games in it now. You are probably further along than I am on the automations. </p><p></p><p>When I first started using Foundry, I was like a kid in a candy store, installing every cool third-party extension that caught my eye until I had some real performance issues. So I went back to just the core and slowly added in the most loved and useful and best supported extensions playing with them for a while until adding more. </p><p></p><p>I'm still finding combat automations a bit wonky. It is great when fireball can be cast, the area of effect template applied and all the saves and damage rolls automatically made and applied. But a lot of the automation seems hit or miss. For example, one character has a ring of spell storing with fireball saved on it. If he wants to cast it, then we have to do it manually. </p><p></p><p>Foundry automation is nowhere near as mature as Fantasy Ground and it doesn't offer officially license content. You can get the SRD and if you have D&D Beyond, you can get an extension to import content you own on D&D Beyond. But you can't just buy the core books, much less official adventures like you can on Fantasy Ground and Roll20. </p><p></p><p>On the other hand, with all of the extensions being developed for Foundry, you have MUCH more ability to customize HOW the automations work, what level of automation you want, how you want the program to look, and all kinds of quality of life tweaks.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8106269, member: 6796661"] Glad you are liking Foundry. I don't recommend it for everyone but I am a huge fan and am running all my games in it now. You are probably further along than I am on the automations. When I first started using Foundry, I was like a kid in a candy store, installing every cool third-party extension that caught my eye until I had some real performance issues. So I went back to just the core and slowly added in the most loved and useful and best supported extensions playing with them for a while until adding more. I'm still finding combat automations a bit wonky. It is great when fireball can be cast, the area of effect template applied and all the saves and damage rolls automatically made and applied. But a lot of the automation seems hit or miss. For example, one character has a ring of spell storing with fireball saved on it. If he wants to cast it, then we have to do it manually. Foundry automation is nowhere near as mature as Fantasy Ground and it doesn't offer officially license content. You can get the SRD and if you have D&D Beyond, you can get an extension to import content you own on D&D Beyond. But you can't just buy the core books, much less official adventures like you can on Fantasy Ground and Roll20. On the other hand, with all of the extensions being developed for Foundry, you have MUCH more ability to customize HOW the automations work, what level of automation you want, how you want the program to look, and all kinds of quality of life tweaks. [/QUOTE]
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Which Virtual Table Top are you using right now and what do you like best about it?
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