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Which Virtual Table Top are you using right now and what do you like best about it?
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<blockquote data-quote="el-remmen" data-source="post: 8162212" data-attributes="member: 11"><p>Yes. They tell me how/where they want to move and I either move for them or explain the consequences of moving (since it is not always clear on their end). So it might go like this:</p><p></p><p>Player B: I want to start my rage as bonus action and move towards the main hobgoblin and attack.</p><p>Me: Unfortunately, he is a little too far away to reach on a regular move, so you have to dash to get to him, but then no attack.</p><p>Player B: Ok, then I will move towards the big rock and ready an action to attack the first hobgoblin that approaches me.</p><p>Player R: Can I leap down from where I was hiding above the archway and reach the rest of the party?</p><p>Me: You could, but getting past the hobgoblins means at least one will get an opportunity attack.</p><p>Player R: I'll risk it but choose me a route with the least opportunity attacks!</p><p>Me: Done.</p><p>Player D: I move in and attack the ones on the left flank with my quarterstaff.</p><p>Me: You get there will no issues. Do you want to end in this box or this box? (points)</p><p></p><p>And so on.</p><p></p><p>The hardest part (biggest delay) is when I have to shift the cameras mid encounter because a running combat changes the location some. Thus why I went with two cameras on the mat, one is an above shot that gets a wide area and one is a close shot just above table level that I move around the board as well.</p><p></p><p>On my end I pin the overheard shot, the players usually pin that as well, but the close up shot is a screen share.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8162212, member: 11"] Yes. They tell me how/where they want to move and I either move for them or explain the consequences of moving (since it is not always clear on their end). So it might go like this: Player B: I want to start my rage as bonus action and move towards the main hobgoblin and attack. Me: Unfortunately, he is a little too far away to reach on a regular move, so you have to dash to get to him, but then no attack. Player B: Ok, then I will move towards the big rock and ready an action to attack the first hobgoblin that approaches me. Player R: Can I leap down from where I was hiding above the archway and reach the rest of the party? Me: You could, but getting past the hobgoblins means at least one will get an opportunity attack. Player R: I'll risk it but choose me a route with the least opportunity attacks! Me: Done. Player D: I move in and attack the ones on the left flank with my quarterstaff. Me: You get there will no issues. Do you want to end in this box or this box? (points) And so on. The hardest part (biggest delay) is when I have to shift the cameras mid encounter because a running combat changes the location some. Thus why I went with two cameras on the mat, one is an above shot that gets a wide area and one is a close shot just above table level that I move around the board as well. On my end I pin the overheard shot, the players usually pin that as well, but the close up shot is a screen share. [/QUOTE]
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Which Virtual Table Top are you using right now and what do you like best about it?
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