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<blockquote data-quote="Retreater" data-source="post: 8725294" data-attributes="member: 42040"><p>I know I'm not the person you asked, but I can tell my side, having started with Fantasy Grounds, gone to Roll20, then to Foundry, and now back to Roll20. Fantasy Grounds isn't even a consideration.</p><p>1) The FG UI is not great. It's difficult to use. </p><p>2) It's much more expensive than Foundry - which has a one-time purchase for the GM. With FG everyone has to buy (or the GM has to shell out big bucks to get an ultimate license)</p><p>3) The FG ultimate license I bought isn't even good anymore. They updated the system and now I can only play in games with players who have the original edition or buy the new one and force everyone else to buy the new one.</p><p>4) Dynamic fan community adding new features on Foundry. Publishers are also moving to support Foundry.</p><p>5) Gotta have a desktop computer to use FG. Some of my players use tablets or Chromebooks, which works okay with Foundry (as long as you're not the host)</p><p>I had FG for several years, and despite running practice games, watching videos, attending training with Fantasy Grounds College, I'm still a novice. Foundry took me about a month to get familiar enough to run games, install my own material, and probably even troubleshoot with new DMs. </p><p>If Fantasy Grounds were the only VTT in town, I guess I just wouldn't play.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8725294, member: 42040"] I know I'm not the person you asked, but I can tell my side, having started with Fantasy Grounds, gone to Roll20, then to Foundry, and now back to Roll20. Fantasy Grounds isn't even a consideration. 1) The FG UI is not great. It's difficult to use. 2) It's much more expensive than Foundry - which has a one-time purchase for the GM. With FG everyone has to buy (or the GM has to shell out big bucks to get an ultimate license) 3) The FG ultimate license I bought isn't even good anymore. They updated the system and now I can only play in games with players who have the original edition or buy the new one and force everyone else to buy the new one. 4) Dynamic fan community adding new features on Foundry. Publishers are also moving to support Foundry. 5) Gotta have a desktop computer to use FG. Some of my players use tablets or Chromebooks, which works okay with Foundry (as long as you're not the host) I had FG for several years, and despite running practice games, watching videos, attending training with Fantasy Grounds College, I'm still a novice. Foundry took me about a month to get familiar enough to run games, install my own material, and probably even troubleshoot with new DMs. If Fantasy Grounds were the only VTT in town, I guess I just wouldn't play. [/QUOTE]
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