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*Pathfinder & Starfinder
Which Warlocks Want We?
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<blockquote data-quote="I'm A Banana" data-source="post: 5834389" data-attributes="member: 2067"><p>Mechanically, I'd like a 3e warlock. I like the idea of a magic-user with just a pile of powers they can use all the time, for any reason, in any context, all day long. Only at-wills! Not a "striker" (a very narmed choice).</p><p></p><p>I'd like to steal the curse boons from 4e, though, and the various pacts. IMO, the idea of a warlock as the "mage granted magic from an outside source" is great, and maybe should even overlap/pervert cleric mechancis in a few ways. Warlocks are great places to locate powerful summoning, charms, and illusions, too. </p><p></p><p>I'd personally make warlocks really solid at the "social" pillar: suave, dark, sophisticated, persuasive, with magic to manipulate those they interact with. </p><p></p><p>That's kind of a bigger change than maybe first-grok 5e can handle, but I'm not interested in a middling striker that works mostly just like every other character but with magic pew pew lazers/knives/whatever. I do like the idea of basically the warlock as an "anti-cleric," forming pacts with supernatural beings, and twisting the trust and gentility of the clerics into a manipulative, selfish kind of persuasion.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5834389, member: 2067"] Mechanically, I'd like a 3e warlock. I like the idea of a magic-user with just a pile of powers they can use all the time, for any reason, in any context, all day long. Only at-wills! Not a "striker" (a very narmed choice). I'd like to steal the curse boons from 4e, though, and the various pacts. IMO, the idea of a warlock as the "mage granted magic from an outside source" is great, and maybe should even overlap/pervert cleric mechancis in a few ways. Warlocks are great places to locate powerful summoning, charms, and illusions, too. I'd personally make warlocks really solid at the "social" pillar: suave, dark, sophisticated, persuasive, with magic to manipulate those they interact with. That's kind of a bigger change than maybe first-grok 5e can handle, but I'm not interested in a middling striker that works mostly just like every other character but with magic pew pew lazers/knives/whatever. I do like the idea of basically the warlock as an "anti-cleric," forming pacts with supernatural beings, and twisting the trust and gentility of the clerics into a manipulative, selfish kind of persuasion. [/QUOTE]
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