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General Tabletop Discussion
*Dungeons & Dragons
Which was the most recent Wizards adventure you consider a classic?
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<blockquote data-quote="Voadam" data-source="post: 9604334" data-attributes="member: 2209"><p>I am mostly going off of forum feedback from others here over time but I would say Curse of Strahd and Lost Mines are the most recent ones likely to be regarded as classics.</p><p></p><p>They were early and really popular with lots of people having played or run them and talked about them positively and have lots of good play aspects and design to them that stands up over time. Others are mentioned fondly by some but not nearly to the level of numbers of people that Phandelver and Curse have had lots of positive things said about them. Others have been talked about as really good ones or in some opinions better than those two, but none has really reached a consensus standout superstar adventure status the way Curse and Lost Mines has.</p><p></p><p>I own a handful of 5e WotC adventures, have read one all the way through (Starter Set Lost Mines of Phandelver), run one as a DM (twice, White Plume in Yawning Portal from a borrowed copy, I had also run it in 1e in the 90s so I was familiar and only had to read the 5e version on the spot as the two parties went down their different branches, mostly for the 5e monster conversions), and played in part of one (Curse of Strahd). The majority of my 5e DMing has been converting Pathfinder 1e adventure paths and adding on to those.</p><p></p><p>The later 4e adventures were generally regarded as much better modules over the initial adventure path modules. I would say Madness at Gardmore Abbey and The Slaying Stone are more likely to be considered classics from the 4e era than any of the initial HPE modules.</p><p></p><p>It is funny, 3e however is a mix. Sunless Citadel, the initial 3.0 AP module, was widely played and greatly liked and considered great design but Red Hand of Doom is a late 3.5 standout of high quality that reached a popularity level that makes me consider it a classic as well. I might add in the later and strongly themed Paizo D&D Dungeon Adventure Paths for Age of Worms and Savage Tide. From discussions a highly played and highly regarded set of adventures. I had great times playing in each of these 3e selections.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9604334, member: 2209"] I am mostly going off of forum feedback from others here over time but I would say Curse of Strahd and Lost Mines are the most recent ones likely to be regarded as classics. They were early and really popular with lots of people having played or run them and talked about them positively and have lots of good play aspects and design to them that stands up over time. Others are mentioned fondly by some but not nearly to the level of numbers of people that Phandelver and Curse have had lots of positive things said about them. Others have been talked about as really good ones or in some opinions better than those two, but none has really reached a consensus standout superstar adventure status the way Curse and Lost Mines has. I own a handful of 5e WotC adventures, have read one all the way through (Starter Set Lost Mines of Phandelver), run one as a DM (twice, White Plume in Yawning Portal from a borrowed copy, I had also run it in 1e in the 90s so I was familiar and only had to read the 5e version on the spot as the two parties went down their different branches, mostly for the 5e monster conversions), and played in part of one (Curse of Strahd). The majority of my 5e DMing has been converting Pathfinder 1e adventure paths and adding on to those. The later 4e adventures were generally regarded as much better modules over the initial adventure path modules. I would say Madness at Gardmore Abbey and The Slaying Stone are more likely to be considered classics from the 4e era than any of the initial HPE modules. It is funny, 3e however is a mix. Sunless Citadel, the initial 3.0 AP module, was widely played and greatly liked and considered great design but Red Hand of Doom is a late 3.5 standout of high quality that reached a popularity level that makes me consider it a classic as well. I might add in the later and strongly themed Paizo D&D Dungeon Adventure Paths for Age of Worms and Savage Tide. From discussions a highly played and highly regarded set of adventures. I had great times playing in each of these 3e selections. [/QUOTE]
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Which was the most recent Wizards adventure you consider a classic?
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